Rotsaw
0.1
T2 amulet jewelry
[Rare]
NatureWhile equipped:
dps ----------
Dmg.mod +12% nature
Res.pen +15% nature
Melee Ret 6 nature
----- def -----
Resists +31% lightning +18% acid
Stun/Frz- +32%Amulets make your neck look great!
mule's copper ring
0.1
T1 ring jewelry
[Ego]
MasterWhile equipped:
----- def -----
Fatigue -4%
---------- misc
Max.enc +21Rings make your fingers look great!
pixie's copper ring of perseverance
0.1
T1 ring jewelry
[Ego+]
Arcane/MasterWhile equipped:
Stats +2 Cun +3 Mag
dps ----------
Spell.pwr +6 (+3 eff.)
----- def -----
HP.reg +2.00
Stun/Frz- +24%Rings make your fingers look great!
Charwish the steel ring
0.1
T2 ring jewelry
[Rare]
PsionicWhile equipped:
Stats +2 Cun +13 Wil
dps ----------
Dmg.mod +12% fire
----- def -----
Mind.save +14 (+5 eff.)
---------- misc
Max.psi +40.00Rings make your fingers look great!
Chazor the Flashhack
0.1
T2 ring jewelry
[Random Unique]
Arcane/MasterWhile equipped:
Stats +3 Str +5 Dex +6 Cun
dps ----------
Dmg.mod +12% darkness
+9% lightning
Res.pen +5% lightning
Acc +5 (+3 eff.)
Melee Ret 8 nature
----- def -----
Armour +6
Resists +24% darknessRings make your fingers look great!
steel ring of misery
0.1
T2 ring jewelry
[Ego+]
PsionicWhile equipped:
Stats +3 Cun
dps ----------
Melee+ 11 physical
Ranged+ 7 physical
On Hit (Melee):
* 11% chance to reduce all saves and defense by 32
On Hit (Ranged):
* 11% chance to reduce all saves and defense by 32
---------- misc
Hate/m.crit +1.00
Max.hate +6.00Bleeding Edge:
Puts all charms on 20 cooldown
Level 3.5
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: Lashes at the target, doing 159% weapon damage.
If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%.Rings make your fingers look great!
Power 20.0 - 24.0 Runurek the yew vilestaff (20-24 power, 4 apr, blight element)
5.0
T3 staff 2H weapon
Reqs Mag 24
[Random Unique]
Arcane
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Crit +3.5%
Atk.spd 100%
While equipped:
dps ----------
Phys.crit +9.0%
Spell.crit +3%
Spell.pwr +23 (+12 eff.)
Melee+ 27 arcane
Dmg.mod +20% blight +20% fire
+20% darkness +20% acid
----- def -----
Armour +6
Defense +5 (+2 eff.)
Resists +3% nature +6% temporal
HP.reg +4.00
Confus- +20%
---------- misc
Max.mana +69.00
Wards +2 blight +2 fire
+2 darkness +2 acid
Talents +3 Ward
+1 Command StaffStaves designed for wielders of magic, by the greats of the art.
Power 16.0 - 24.0 elemental iron greatmaul of evisceration (16-24 power, 1 apr)
5.0
T1 greatmaul 2H weapon
[Ego++]
Arcane/Master
Uses 120% Str
Acc+ +0.2% base dam (max 20%)
Apr +1
Crit +0.5%
Atk.spd 100%
On Hit:
* Create an explosion dealing 29 lightning damage (1/turn)
On Crit:
* Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50%
While equipped:
dps ----------
Phys.crit +9.0%
Phys.pwr +9 (+3 eff.)
Dmg.mod +10% lightning
Res.pen +12% lightningMassive two-handed mauls.
Power 35.0 - 56.0 acidic dwarven-steel greatsword of shearing (35-56 power, 2 apr)
3.0
T3 greatsword 2H weapon
[Ego+]
Arcane/Master
Uses 120% Str
Acc+ +0.4% crit mult (max 40%)
Apr +2
Crit +3.5%
Atk.spd 100%
On Crit:
* Splash the target with acid dealing 48 damage over 5 turns and reducing armor and accuracy by 6
While equipped:
dps ----------
Res.pen +10% all
Acc +13 (+6 eff.)
Apr +9Massive two-handed swords.
Power 30.0 - 42.0 dwarven-steel longsword of massacre (30-42 power, 4 apr)
3.0
T3 longsword 1H weapon
[Ego]
Master
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +3.5%
Atk.spd 100%Sharp, long, and deadly.
Power 31.0 - 43.4 stralite longsword 'Umbrajeer' (31-43 power, 5 apr)
3.0
T4 longsword 1H weapon
Reqs Str 35
[Rare]
Psionic
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +5
Crit +4.5%
Atk.spd 100%
Melee+ +8 darkness
Against +14% Living
On Crit.r2 +20 darkness +20 cold
While equipped:
dps ----------
On Hit (Melee):
* 20% chance to reduce damage dealt by 26%
----- def -----
Resists +3% acid +5% arcane
Poison- +20%
Confus- +20%Sharp, long, and deadly.
Power 21.0 - 29.4 dwarven-steel waraxe of corruption (21-29 power, 4 apr)
3.0
T3 waraxe 1H weapon
[Ego+]
Arcane
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Apr +4
Crit +4.5%
Atk.spd 100%
On Hit: 20% Curse of Defenselessness 3One-handed war axes.
Power 40.5 - 56.7 voratun waraxe 'Freezeslice' (40-57 power, 6 apr)
3.0
T5 waraxe 1H weapon
Reqs Str 48
[Rare]
Master
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Apr +6
Crit +7.0%
Atk.spd 100%
Melee+ +8 mind
While equipped:
Stats +3 Wil +5 Con
dps ----------
Phys.pwr +13 (+4 eff.)
Mind.pwr +10 (+4 eff.)
Dmg.mod +9% acid +9% cold
+9% mind
Res.pen +11% physical
On Hit (Melee):
* 20% chance to reduce armor by 22%
----- def -----
Disarm- +25%
---------- misc
Psi/ret +0.08One-handed war axes.
Power 16.0 - 20.8 flaming dwarven-steel dagger of rage (16-21 power, 7 apr)
1.0
T3 dagger 1H weapon
Reqs Dex 24
[Ego+]
Arcane/Master
Uses 50% Str, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +7
Crit +6.0%
Atk.spd 100%
On Hit.r1 +10 fire
While equipped:
Stats +1 Str
dps ----------
Dmg.mod +7% physical
Acc +10 (+5 eff.)Sharp, short and deadly.
Power 8.5 - 9.4 absorbing thorny mindstar of clarity (8-9 power, 24 apr, nature damage)
3.0
T3 mindstar 1H weapon
[Ego+]
Nature/Psionic
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +24
Crit +3.5%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +3%
Mind.pwr +6 (+2 eff.)
----- def -----
Resists +13% lightning +12% fire
+13% cold
Mind.save +2 (+1 eff.)
---------- misc
Max.psi +11.00
Talents +1 Attune Mindstar
Masteries
+0.20 Psionic/Voracity
+0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
Power 8.5 - 9.4 gifted thorny mindstar of resolve (8-9 power, 24 apr, mind damage)
3.0
T3 mindstar 1H weapon
[Ego]
Nature/Psionic
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +24
Crit +3.5%
Atk.spd 100%
While equipped:
Stats +2 Wil
dps ----------
Mind.crit +3%
Mind.pwr +10 (+4 eff.)
----- def -----
Spell.save +2 (+1 eff.)
---------- misc
Talents +1 Attune MindstarMindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
Power 9.5 - 10.5 wyrm's thorny mindstar of resolve (10-10 power, 24 apr, nature damage)
3.0
T3 mindstar 1H weapon
[Ego+]
Nature/Psionic
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +24
Crit +3.5%
Atk.spd 100%
While equipped:
Stats +3 Wil
dps ----------
Mind.crit +3%
Mind.pwr +6 (+2 eff.)
Melee+ 3 lightning 2 physical
3 cold 3 acid 3 fire
----- def -----
Resists +4% lightning
+4% physical +5% fire
+2% cold +2% acid
Spell.save +3 (+1 eff.)
---------- misc
Talents +1 Attune MindstarMindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
Power 20.0 - 30.0 acidic dwarven-steel steamsaw (20-30 power, 0 apr)
3.0
T3 steamsaw 1H weapon
Reqs Steam Pool
[Ego]
Nature/Steamtech
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Crit +3.0%
Atk.spd 100%
Block +49
Uses 1.0 Steam
When used to Attack:
On Hit:
* 15% chance to reduce armor by 22%
While equipped:
dps ----------
Melee+ 7 acid
Melee Ret 13 acid
----- def -----
Armour +4
Defense +6 (+3 eff.)
Fatigue +8%
---------- misc
Talents +2 BlockSteamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
Power 22.0 - 33.0 shocking dwarven-steel steamsaw (22-33 power, 0 apr)
3.0
T3 steamsaw 1H weapon
Reqs Steam Pool
[Ego]
Nature/Steamtech
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Crit +3.0%
Atk.spd 100%
Block +50
Uses 1.0 Steam
While equipped:
dps ----------
Melee+ 11 lightning
Melee Ret 7 lightning
----- def -----
Armour +4
Defense +6 (+3 eff.)
Fatigue +8%
---------- misc
Talents +2 BlockSteamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
stralite shield of lightning resistance (+18%) (0 def, 8 armour, 42-51 power, 136.5 block)
7.0
T4 shield armor
Reqs Shield usage training
Str 35
[Ego]
MasterWhen used to Attack:
Power 42.5 - 51.0 Physical
Uses 100% Str
Acc+ +2.0% proc dam (max 200%)
Crit +4.5%
Block +136
While equipped:
----- def -----
Armour +8
Fatigue +8%
Resists +18% lightning
---------- misc
Talents +1 BlockHandheld deflection devices.
Chaludokor the woollen robe (0 def, 0 armour)
2.0
T2 cloth armor
[Random Unique]
Nature/DisruptWhile equipped:
Stats +1 Wil
dps ----------
Crit.mult +10.00%
Dmg.mod +14% acid +14% fire
On Melee Ret:
* 4% chance to slow global speed by 59%
* 5 arcane resource burn
----- def -----
Resists +21% acid +2% physical
+21% fire +6% temporal
+9% all
Mind.save +3 (+1 eff.)
Confus- +10%A cloth vestment. It offers no intrinsic protection but can be enchanted.
Zymnir (0 def, 0 armour)
2.0
T2 cloth armor
[Random Unique]
Arcane/PsionicWhile equipped:
Stats +4 Mag +10 Wil
dps ----------
Dmg.mod +10% arcane +10% temporal
Res.pen +5% temporal
----- def -----
Resists +10% temporal +9% all
---------- misc
Mana/turn +0.13
Psi/turn +0.20
Equi/ret +0.08
Max.mana +27.00A cloth vestment. It offers no intrinsic protection but can be enchanted.
woollen robe of life (0 def, 0 armour)
2.0
T2 cloth armor
[Ego+]
NatureWhile equipped:
----- def -----
Resists +6% blight +9% all
Max.HP +41.00
HP.reg +1.60
Heal.mod +11%A cloth vestment. It offers no intrinsic protection but can be enchanted.
mindwoven silk robe of power (0 def, 0 armour)
2.0
T4 cloth armor
[Ego+]
Arcane/PsionicWhile equipped:
dps ----------
Mind.crit +3%
Spell.pwr +13 (+7 eff.)
Mind.pwr +3 (+1 eff.)
Dmg.mod +9% all
----- def -----
Resists +13% all
Mind.save +19 (+6 eff.)A cloth vestment. It offers no intrinsic protection but can be enchanted.
hardened leather armour of clarity (9 def, 6 armour)
9.0
T3 light armor
[Ego]
PsionicWhile equipped:
----- def -----
Armour +6
Defense +9 (+4 eff.)
Fatigue +8%
Resists +6% mind
Mind.save +10 (+3 eff.)A suit of armour made of leather.
marauder's hardened leather armour of the hero (13 def, 6 armour)
9.0
T3 light armor
[Ego++]
Arcane/Nature/MasterWhile equipped:
Stats +10 Str +10 Dex +3 Mag
+5 Wil +3 Cun
----- def -----
Armour +6
Defense +13 (+6 eff.)
Fatigue +8%
Phys.save +8 (+4 eff.)
Max.HP +45.00A suit of armour made of leather.
troll-hide reinforced leather armour (12 def, 7 armour)
9.0
T4 light armor
[Ego+]
NatureWhile equipped:
----- def -----
Armour +7
Defense +12 (+6 eff.)
Fatigue +8%
Max.HP +52.00
HP.reg +6.90
Heal.mod +11%A suit of armour made of leather.
impenetrable dwarven-steel mail armour of Eyal (3 def, 16 armour)
14.0
T3 heavy armor
Reqs Heavy armour training[Ego+]
Nature/MasterWhile equipped:
----- def -----
Armour +16
Defense +3 (+1 eff.)
Fatigue +12%
Max.HP +28.00
HP.reg +4.00
Heal.mod +12%A suit of armour made of mail.
stralite mail armour of Eyal (4 def, 8 armour)
14.0
T4 heavy armor
Reqs Heavy armour training
Str 38
[Ego+]
NatureWhile equipped:
----- def -----
Armour +8
Defense +4 (+2 eff.)
Fatigue +12%
Max.HP +32.00
HP.reg +6.00
Heal.mod +10%A suit of armour made of mail.
Scale Mail of Kroltar (10 def, 18 armour)
14.0
T5 heavy armor
Reqs Heavy armour training
Str 38
[Unique]
Nature/MasterKroltar's head would turn up the heat.While equipped:
Stats +5 Str +3 Dex +4 Con
----- def -----
Armour +18
Defense +10 (+5 eff.)
Fatigue +16%
Resists +20% acid +20% blight
+20% fire +20% nature
+20% lightning
Max.HP +120.00Devouring Flame:
Level 5.9
Pwr.cost 50 out of 80/80.
Range 10
Travel.spd instantaneous
Is a mind power
a nature gift
Description: Spit a cloud of flames, doing 55.29 fire damage in a radius of 5 each turn for 9 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
enlightening dwarven-steel plate armour of Eyal (0 def, 11 armour)
17.0
T3 massive armor
Reqs Massive armour training
Str 35
[Ego++]
Nature/PsionicWhile equipped:
Stats +5 Cun +4 Wil
----- def -----
Armour +11
Fatigue +22%
Mind.save +13 (+4 eff.)
Max.HP +27.00
HP.reg +3.00
Heal.mod +12%A suit of armour made of metal plates.
impenetrable dwarven-steel plate armour of implacability (0 def, 27 armour)
17.0
T3 massive armor
Reqs Massive armour training
Str 35
[Ego+]
MasterWhile equipped:
----- def -----
Armour +27
Fatigue +16%
Phys.save +8 (+4 eff.)A suit of armour made of metal plates.
voratun plate armour 'Garoddabar' (0 def, 28 armour)
17.0
T5 massive armor
Reqs Massive armour training
Str 60
[Rare]
NatureWhile equipped:
Stats +7 Cun +4 Con
dps ----------
Dmg.mod +15% physical
----- def -----
Armour +28
Fatigue +22%
Resists +12% acid +13% cold
---------- misc
Max.stam +20.00
Breathe water A suit of armour made of metal plates.
Elaba the Crackletitan (26 def, 8 armour)
2.0
T1 cloak armor
[Rare]
NatureWhile equipped:
Stats +1 Dex
dps ----------
Dmg.mod +6% lightning
----- def -----
Armour +8
Defense +26 (+13 eff.)
Max.HP +35.00A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
Wind's Whisper (4 def, 0 armour)
2.0
T3 cloak armor
[Unique]
ArcaneWhile equipped:
Stats +3 Dex
----- def -----
Defense +4 (+2 eff.)
Proj.evade +25%
Proj.slow +20%
Silence- +30%Evasion: (Instant)
Level 3.5
Pwr.cost 50 out of 50/50.
Range melee/personal
Travel.spd instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 13 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west.
Hentir (15 def, 1 armour)
2.0
T1 feet armor
[Rare]
MasterWhile equipped:
Stats +6 Lck +3 Dex
dps ----------
Mind.pwr +5 (+2 eff.)
Dmg.mod +3% mind
----- def -----
Armour +1
Defense +15 (+7 eff.)
Resists +5% arcane
Stealth +6
Confus- +20%A pair of boots made of leather.
miner's pair of hardened leather boots (0 def, 6 armour)
2.0
T3 feet armor
[Ego]
MasterWhile equipped:
----- def -----
Armour +6
---------- misc
Infravis +2A pair of boots made of leather.
Crystle's Astral Bindings (0 def, 0 armour)
1.0
T2 hands armor
[Unique]
Arcane/MasterWhile equipped:
Stats +3 Mag
dps ----------
Spell.crit +3%
Spell.pwr +2 (+1 eff.)
S.pwr/crit +4
Dmg.mod +8% darkness +8% temporal
Res.pen +10% darkness
+10% temporal
----- def -----
Resists +8% darkness +8% temporal
---------- misc
N.En/turn +0.20
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
On Spell Hit: 10% Dust to Dust 2Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.
Grinilarion (0 def, 2 armour)
1.0
T2 hands armor
[Random Unique]
Nature/Disrupt/MasterWhile equipped:
Stats +3 Str
dps ----------
Phys.pwr +10 (+3 eff.)
Melee+ 7 cold
Dmg.mod +5% cold
Acc +4 (+2 eff.)
Apr +8
----- def -----
Armour +2
Resists +7% blight +5% cold
Crit.chn- 10.00%
Spell.save +8 (+3 eff.)
Silence- +10%
Teleport- +20%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
Possible fears are:Ruthless Grip (0 def, 5 armour)
1.5
T4 hands armor
Reqs Heavy armour training
[Unique]
PsionicWhile equipped:
dps ----------
Melee+ 15 darkness 15 cold
Dmg.mod +20% darkness +20% cold
----- def -----
Armour +5
Die.at -100.00 life
Heal.mod -10%
---------- misc
Max.hate +20.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Instill Fear:
Level 4.5
Pwr.cost 20 out of 30/30.
Range 8
Travel.spd instantaneous
Is a mind power
Description: Instill fear in your foes within 2 radius of a target location dealing 23.00 mind and 29.31 darkness damage and causing one of 4 possible fears that last for 8 turns.
The targets can save vs your Mindpower to resist the effect.
Fear effects improve with your Mindpower.
Despair: Reduces mind resist, mindsave, armour and defence by 25.
Terrified: Deals 5.50 mind and 7.01 darkness damage per turn and increases cooldowns by 40%.
Haunted: Causes the target to suffer 9.01 mind and 11.49 darkness damage for each detrimental mental effect every turn.
Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally.
heroic voratun gauntlets (0 def, 7 armour)
1.5
T4 hands armor
Reqs Heavy armour training
[Ego+]
MasterWhile equipped:
----- def -----
Armour +7
Fatigue +5%
Mind.save +14 (+5 eff.)
Max.HP +73.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Metal gloves protecting the hands up to the middle of the lower arm.
rough leather cap 'Veluyadamira' (0 def, 1 armour)
2.0
T1 head armor
[Rare]
PsionicWhile equipped:
Stats +2 Cun +6 Wil
dps ----------
Spell.pwr +10 (+5 eff.)
Mind.pwr +4 (+2 eff.)
Res.pen +15% blight +5% arcane
----- def -----
Armour +1
Fatigue +1%
Resists +6% mindA cap made of leather.
Hatogodil (0 def, 3 armour)
3.0
T1 head armor
Reqs Heavy armour training
[Rare]
MasterWhile equipped:
Stats +3 Str +1 Wil +3 Cun
----- def -----
Armour +3
Fatigue +5%
Resists +12% acid
Crit.chn- 10.00%Skullcracker:
Puts all charms on 20 cooldown
Level 4.5
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 143.9 Physical damage.
If the attack hits, the target is confused (31% effect) for 6 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
Silara the Tidewreck (0 def, 5 armour)
3.0
T5 head armor
Reqs Heavy armour training
[Rare]
MasterWhile equipped:
Stats +7 Con
dps ----------
Dmg.mod +9% mind
Res.pen +25% cold
On Hit (Melee):
* 20% chance to reduce all saves and defense by 32
----- def -----
Armour +5
Fatigue +5%
Resists +3% acid +24% cold
+3% mindA large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
4 agate
0.0
T1 black gem
[Normal]While equipped:
Stats +1 Str +1 Dex +1 Mag
+1 Wil +1 Cun +1 Con
Item imbue powers:
Stats +1 Str +1 Dex +1 Mag
+1 Wil +1 Cun +1 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
spinel
0.0
T1 green gem
[Normal]While equipped:
Defense +2 (+1 eff.)
Phys.save +2 (+1 eff.)
Spell.save +2 (+1 eff.)
Mind.save +2 (+1 eff.)
Item imbue powers:
Defense +2 (+1 eff.)
Phys.save +2 (+1 eff.)
Spell.save +2 (+1 eff.)
Mind.save +2 (+1 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
2 ametrine
0.0
T1 yellow gem
[Normal]While equipped:
Phys.crit +1.0%
Spell.crit +1%
Mind.crit +1%
Dmg.mod +2% all
Item imbue powers:
Phys.crit +1.0%
Spell.crit +1%
Mind.crit +1%
Dmg.mod +2% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
4 citrine
0.0
T1 yellow gem
[Normal]While equipped:
Light +4
Infravis +4
Item imbue powers:
Light +4
Infravis +4
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
4 zircon
0.0
T1 yellow gem
[Normal]While equipped:
Armour +1
Resists +1% all
Item imbue powers:
Armour +1
Resists +1% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
4 aquamarine
0.0
T2 blue gem
[Normal]While equipped:
Armour +2
Resists +2% all
Item imbue powers:
Armour +2
Resists +2% all
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
6 opal
0.0
T2 blue gem
[Normal]While equipped:
Stats +2 Str +2 Dex +2 Mag
+2 Wil +2 Cun +2 Con
Item imbue powers:
Stats +2 Str +2 Dex +2 Mag
+2 Wil +2 Cun +2 Con
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
6 topaz
0.0
T2 blue gem
[Normal]While equipped:
Defense +4 (+2 eff.)
Phys.save +4 (+2 eff.)
Spell.save +4 (+2 eff.)
Mind.save +4 (+1 eff.)
Item imbue powers:
Defense +4 (+2 eff.)
Phys.save +4 (+2 eff.)
Spell.save +4 (+2 eff.)
Mind.save +4 (+1 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
6 amethyst
0.0
T2 violet gem
[Normal]While equipped:
Phys.crit +2.0%
Spell.crit +2%
Mind.crit +2%
Dmg.mod +4% all
Item imbue powers:
Phys.crit +2.0%
Spell.crit +2%
Mind.crit +2%
Dmg.mod +4% all
Latent Damage Type: ArcaneGems can be sold for money or used in arcane rituals.
onyx
0.0
T3 black gem
[Normal]While equipped:
Stats +3 Str +3 Dex +3 Mag
+3 Wil +3 Cun +3 Con
Item imbue powers:
Stats +3 Str +3 Dex +3 Mag
+3 Wil +3 Cun +3 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
lapis lazuli
0.0
T3 blue gem
[Normal]While equipped:
Defense +6 (+3 eff.)
Phys.save +6 (+3 eff.)
Spell.save +6 (+3 eff.)
Mind.save +6 (+2 eff.)
Item imbue powers:
Defense +6 (+3 eff.)
Phys.save +6 (+3 eff.)
Spell.save +6 (+3 eff.)
Mind.save +6 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
emerald
0.0
T3 green gem
[Normal]While equipped:
Armour +3
Resists +3% all
Item imbue powers:
Armour +3
Resists +3% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
garnet
0.0
T3 red gem
[Normal]While equipped:
Phys.crit +3.0%
Spell.crit +3%
Mind.crit +3%
Dmg.mod +6% all
Item imbue powers:
Phys.crit +3.0%
Spell.crit +3%
Mind.crit +3%
Dmg.mod +6% all
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
3 quartz
0.0
T3 white gem
[Normal]While equipped:
Stun/Frz- +30%
Item imbue powers:
Stun/Frz- +30%
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
584 alchemist agate
0.0
T1 black alchemist-gem
[Normal]When used as an alchemist bomb:
Bomb damage +5%Gems can be sold for money or used in arcane rituals.
Summertide Phial
1.0
T1 lite
[Unique]
NatureWhile equipped:
dps ----------
Melee+ 15 Lite Light Burst (radius 1)
Dmg.mod +10% light
----- def -----
Resists +30% light
Heal.mod +10%
---------- misc
Light +5
When attacking in melee, deals 15 light damage and lights tiles in radius 1.Call light, dispelling darkness and lighting tiles in radius 20.(122 power, based on Willpower).
Uses 10 power out of 15/15A small crystal phial that captured Sunlight during the Summertide.
Mummified Egg-sac of Ungolë
2.0
egg misc
[Unique]
NatureWhile carried:
---------- misc
Light -2
Summon up to 2 spiders.
Uses 80 power out of 100/100Dry and dusty to the touch, it still seems to retain some shadow of life.
Tooth of the Mouth (dig speed 12 turns)
3.0
T1 digger tool
[Unique]
UnknownWhile equipped:
dps ----------
Dmg.mod +5% blight
Apr +15
Melee Ret 10 draining blight
While carried:
---------- misc
Talents +1 DigA huge tooth taken from the Mouth, in the Deep Bellow.
Siletha (dig speed 10 turns)
3.0
T3 digger tool
[Random Unique]
MasterWhile equipped:
Stats +2 Str +3 Dex +1 Wil
+1 Cun
dps ----------
Phys.pwr +5 (+1 eff.)
Mov.spd +10%
Dmg.mod +12% arcane
Melee Ret 6 arcane
----- def -----
Max.HP +26.00
---------- misc
Max.stam +21.00
Infravis +2
While carried:
---------- misc
Talents +1 DigAllows you to dig a wall, remove a tree, create ways.
Prox's Lucky Halfling Foot
2.0
T1 misc tool
[Unique]
NatureWhile equipped:
Stats +5 Lck
----- def -----
Defense +5 (+2 eff.)
---------- misc
T.Disarm +5
Detects traps.
Removes (25% chance) up to three stuns, pins, or dazes each turnA large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly.
It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.
Scrying Orb
1.0
orb
[Plot Item]
UnknownWhile carried:This orb will automatically identify items you find.
When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.Transmogrification Chest
2.0
sher'tul chest
[Plot Item]
UnknownWhile carried:
Transmogrify all the items in your chest at once (also done automatically when you change level).
Uses 0 power out of 1000/1000This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.
Rod of Annulment (1/1)
2.0
T2 rod charm
[Unique]
ArcanePut up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5).
Uses 30 power out of 30/30You can feel magic draining out around this rod. Even nature itself seems affected.
Rod of Recall (1/1)
2.0
rod charm
[Plot Item]
UnknownRecall the user to the worldmap after 40 turns.
Uses 202 power out of 400/400This rod is made entirely of voratun, infused with raw magical energies that can bend space itself.
You have heard of such items before. They are very useful to adventurers, allowing faster travel.
Hathublek [power 116] (15 cooldown)
2.0
T1 totem charm
[Rare]
NatureWhile equipped:
Stats +1 Dex
dps ----------
Mind.pwr +30 (+10 eff.)
Res.pen +10% mind
---------- misc
Equi/ret +0.04
Infravis +1Sting an enemy dealing 170 nature damage over 7 turns and reducing their healing by 50%
Puts all charms on 15 cooldown
100% to cleanse 1 total effects of type disease, wound, or poison.Natural totems are made by powerful wilders to store nature power.
ash totem of stinging 'Isavena' [power 194] (15 cooldown)
2.0
T2 totem charm
[Random Unique]
NatureWhile equipped:
Stats +4 Str +2 Dex +1 Cun
dps ----------
Dmg.mod +12% blightSting an enemy dealing 284 nature damage over 7 turns and reducing their healing by 50%
Puts all charms on 15 cooldown
100% to increase the duration of 1 beneficial effects by 1.
100% to increase all damage penetration by 10% for 2 turns.
100% to heal for 36.Natural totems are made by powerful wilders to store nature power.