movement infusion of the titan (speed 653%; cd 12) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 653% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item will automatically be transmogrified when you leave the level. Type: scroll / infusion
regeneration infusion (heal 340; 12 cd)
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Activate the infusion to heal yourself for 340 life over 5 turns.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion of the duelist (res 24%; mental; dur 3; cd 11) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 3 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion of the warrior (res 33%; magical, physical; dur 3; cd 12) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 33% for 3 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion of the wizard (res 40%; mental; dur 3; cd 12) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 40% for 3 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
Mirror Image Rune (dur 6; cd 24)
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: scroll / runeWhen inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Rune of Dissipation ( )
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: scroll / runeWhen inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Rune of Reflection (--)
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: scroll / rune ; tier 3When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 690 damage for 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.You can see your own image mirrored in the surface of this silvery rune.
blink rune of the sneak (range 5; phase 15; cd 10) Type: scroll / rune ; tier 1
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: 5
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
shatter afflictions rune of the psychic (absorb 124; cd 22) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect.
You use the dissipated energy to create a shield lasting 3 turns and blocking 124 damage per debuff cleansed (not counting cross-tier ones).
If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
shatter afflictions rune of the wizard (absorb 159; cd 12) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect.
You use the dissipated energy to create a shield lasting 3 turns and blocking 159 damage per debuff cleansed (not counting cross-tier ones).
If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
shielding rune of the psychic (absorb 312; dur 4; cd 17) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 312 damage for 4 turns.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Sealed Scroll of Last Hope
0.10 Encumbrance.[Unique]
Type: scroll / scrollIt can be used to open the seal and read the message.Magical scrolls can have wildly different effects!
Taint of Purging (5 turns)
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: scroll / taint ; tier 3When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the taint to purge your body of physical afflictions for 5 turns.
Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1.
It can be used to inscribe your skin with the taint.Corrupted taints may be inscribed onto your body, granting you an on-demand ability.
Ce'Nilrath Type: jewelry / amulet ; tier 2
Infused by nature
0.10 Encumbrance.
Changes resistances: +15% lightning
Changes resistances penetration: +10% arcane
Changes damage: +12% arcane
Spell save: +9 (+3 eff.)
Stun/Freeze immunity: +26%
Maximum vim: +50.00
Spell crit. chance: +4%
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%Amulets make your neck look great!
Squalorcast Type: jewelry / amulet ; tier 1
Powered by arcane forces
0.10 Encumbrance.
Effects on melee hit:
* 10% chance to slow global speed by 60%
Changes stats: +2 Mag
Changes damage: +6% nature
Psi when hit: +0.08
Maximum psi: +20.00Amulets make your neck look great!
This item will automatically be transmogrified when you leave the level. Type: jewelry / amulet ; tier 5
insulating voratun amulet of vision
Infused by nature
0.10 Encumbrance.
Changes resistances: +21% fire / +21% cold
Blindness immunity: +37%
Infravision radius: +6
Sight radius: +2
See invisible: +12Amulets make your neck look great!
stabilizing steel amulet of dexterity (+3) Type: jewelry / amulet ; tier 2
Infused by nature
0.10 Encumbrance.
Changes stats: +3 Dex
Changes resistances: +12% temporal
Pinning immunity: +20%
Knockback immunity: +23%Amulets make your neck look great!
warrior's copper amulet Type: jewelry / amulet ; tier 1
Infused by nature
0.10 Encumbrance.
Changes resistances: +6% physical
Stamina each turn: +0.20Amulets make your neck look great!
Orb of Many Ways Activation costs 10 power out of 30/30.
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: jewelry / orbIt can be used to activate a portal
If used near a portal, it could probably activate it.
Elemental Fury
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: jewelry / ring ; tier 3When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold
Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.This ring shines with many colors.
Nightstoker the voratun ring
Powered by arcane forces
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.[Random Unique]
Type: jewelry / ring ; tier 5When wielded/worn:
Damage when hit (Melee): 10 acid / 8 darkness
Changes stats: +7 Cun / +6 Wil
Changes resistances: +3% acid
Changes resistances penetration: +10% acid
Changes damage: +3% acid
Blindness immunity: +39%
Stun/Freeze immunity: +42%
Life regen: +4.00
Mindpower: +12 (+4 eff.)
Infravision radius: +5
See stealth: +14
See invisible: +19Rings make your fingers look great!
Noonmire the stralite ring Type: jewelry / ring ; tier 4
Powered by arcane forces
0.10 Encumbrance.
Damage when hit (Melee): 10 light / 10 cold
Changes resistances: +9% acid / +18% temporal / +15% light
Changes damage: +21% cold / +18% temporal
Light radius: +3Rings make your fingers look great!
Ring of the Archlich
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: jewelry / ring ; tier 4It is part of a set of items.
It desires to be surrounded by undeath.
When wielded/worn:
Changes resistances: +10% darkness / +10% cold
Changes damage: +10% darkness / +10% cold
Spell save: +8 (+2 eff.)
Poison immunity: +25%
Cut immunity: +25%
Maximum souls: +3.00
Spellpower: +8 (+2 eff.)This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
Writhing Ring of the Hunter
Powered by unknown forces
0.10 Encumbrance.[Unique]
Type: jewelry / ring ; tier 4When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first).A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it.
copper ring of nature (+22%) Type: jewelry / ring ; tier 1
Infused by nature
0.10 Encumbrance.
Changes resistances: +22% nature
Changes damage: +11% natureRings make your fingers look great!
gold ring of pilfering Type: jewelry / ring ; tier 3
Crafted by a master
0.10 Encumbrance.
Accuracy: +7 (+2 eff.)
Armour penetration: +7
Defense: +8 (+2 eff.)
It can be used to activate talent Disengage, placing all other charms into a 10 cooldown :
Effective talent level: 2.0
Power cost: 10 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 4 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.Rings make your fingers look great!
mule's copper ring of tenacity Type: jewelry / ring ; tier 1
Crafted by a master
0.10 Encumbrance.
Fatigue: -5%
Maximum encumbrance: +22
Disarm immunity: +22%
Pinning immunity: +21%
Knockback immunity: +20%
Maximum life: +21.00Rings make your fingers look great!
sneakthief's stralite ring of life Type: jewelry / ring ; tier 4
Infused by nature
Crafted by a master
0.10 Encumbrance.
Accuracy: +11 (+4 eff.)
Changes stats: +7 Cun / +7 Dex
Life regen: +9.00
Maximum life: +54.00
Healing mod.: +17%Rings make your fingers look great!
wizard's gold ring of tenacity Type: jewelry / ring ; tier 3
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Changes stats: +4 Mag
Spell save: +8 (+2 eff.)
Disarm immunity: +24%
Pinning immunity: +22%
Knockback immunity: +29%
Maximum life: +20.00Rings make your fingers look great!
This item will automatically be transmogrified when you leave the level. Infused by Type: weapon / battleaxe ; tier 4 Base power: 45.0 - 67.5
caustic stralite battleaxe of erosion (45-68 power, 3 apr)
Requires:
- Magic 35
3.00 Encumbrance.
It must be held with both hands.
Uses stat: 170% Mag
Damage type:
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +7.5%
Attack speed: 100%
Damage (Melee): +13 nature
Damage (radius 2) on crit: +24 acid / +47 nature
When wielded/worn:
Armour penetration: +16
Changes resistances penetration: +10% acid / +17% natureMassive two-handed battleaxes.
Eriroddandur the Nightwilder (17-22 power, 6 apr) Crafted by Type: weapon / dagger ; tier 2 Base power: 17.0 - 22.1
Requires:
- Dexterity 16
1.00 Encumbrance.
Uses stats: 100% Mag, 50% Dex
Damage type:
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (radius 1) on hit: +4 temporal
When wielded/worn:
Damage when hit (Melee): 4 temporal
Changes resistances: +9% blight / +12% temporal
Changes resistances penetration: +10% darknessSharp, short and deadly.
Swordbreaker (25-32 power, 20 apr) Crafted by Base power: 25.0 - 32.5
Requires:
- Dexterity 10
- Cunning 10
1.00 Encumbrance.[Unique]
Type: weapon / dagger ; tier 3
Uses stats: 50% Dex, 50% Mag, 50% Cun
Damage type:
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness: +20%
Defense: +15 (+4 eff.)
Changes stats: +8 Cun / +8 Dex
Talent granted: +1 Dagger Block
Physical save: +15 (+7 eff.)
Disarm immunity: +50%
Can block like a shield, potentially disarming the enemy.This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
Turekath (17-22 power, 6 apr) Crafted by Base power: 17.0 - 22.1
Requires:
- Dexterity 16
Infused by psionic forces
1.00 Encumbrance.[Random Unique]
Type: weapon / dagger ; tier 2
Uses stats: 100% Mag, 50% Dex
Damage type:
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +7 darkness
Damage against: +7% Living
When wielded/worn:
Physical power: +5 (+1 eff.)
Damage when hit (Melee): 8 acid / 2 blight
Changes stats: +2 Con
Changes resistances: +6% acid
Changes resistances penetration: +5% acid / +5% physical
Disarm immunity: +14%Sharp, short and deadly.
Umbral Razor (25-32 power, 10 apr) Powered by Base power: 25.0 - 32.5
Requires:
- Dexterity 32
1.00 Encumbrance.[Unique]
Type: weapon / dagger ; tier 2
Uses stats: 50% Dex, 115% Mag
Damage type:
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 10
Travel Speed: 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 149.83 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
warbringer's stralite dagger of amnesia (27-35 power, 9 apr) Crafted by Type: weapon / dagger ; tier 4
Requires:
- Dexterity 35
Infused by psionic forces
1.00 Encumbrance.
Base power: 27.0 - 35.1
Uses stats: 50% Dex, 100% Mag
Damage type:
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity)
When wielded/worn:
Physical power: +5 (+1 eff.)
Changes stats: +2 Con
Changes resistances penetration: +8% physical
Disarm immunity: +14%Sharp, short and deadly.warbringer's stralite dagger of amnesia (27-35 power, 9 apr)
Branyrain Crafted by Type: weapon / longbow ; tier 1 Base power: 0.0 - 0.0
Requires:
- Dexterity 11
- Talent Shoot
4.00 Encumbrance.
It must be held with both hands.
Uses stat: 50% Mag
Damage type:
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +6
When wielded/worn:
Physical power: +9 (+1 eff.)
Effects on ranged hit:
* 20% chance to reduce armor by 43%
Changes stats: +3 Str / +2 WilLongbows are used to shoot arrows at your foes.
Emelurata Powered by Base power: 0.0 - 0.0
Requires:
- Dexterity 16
- Talent Shoot
Crafted by a master
4.00 Encumbrance.[Random Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Uses stat: 50% Mag
Damage type:
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
Damage (Ranged): +12 acid / +9 fire
When wielded/worn:
Accuracy: +14 (+5 eff.)
Armour penetration: +9
Damage when hit (Melee): 2 temporal
Changes resistances penetration: +8% all
Changes damage: +12% acid / +15% fire / +9% temporal
Mana when firing critical spell: +2.00
Damage Shield penetration: +10%Longbows are used to shoot arrows at your foes.
Morath Infused by Base power: 0.0 - 0.0
Requires:
- Dexterity 35
- Talent Shoot
Crafted by a master
4.00 Encumbrance.[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Uses stat: 50% Mag
Damage type:
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
Damage (radius 2) on crit: +8 fire
When wielded/worn:
Accuracy: +12 (+4 eff.)
Physical crit. chance: +8.0%
Changes stats: +8 Dex
Changes resistances: +6% blight
Changes resistances penetration: +18% fire / +11% physical
Spellpower: +15 (+4 eff.)
Spell crit. chance: +3%
Global speed: +8%Longbows are used to shoot arrows at your foes.
elm longbow 'Glaciervortex' Infused by Type: weapon / longbow ; tier 1 Base power: 0.0 - 0.0 Activation puts all charms on cooldown for 20 turns.
Requires:
- Dexterity 11
- Talent Shoot
4.00 Encumbrance.
It must be held with both hands.
Uses stat: 50% Mag
Damage type:
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +6
Damage (radius 1) on hit: +4 cold
When wielded/worn:
Changes stats: +3 Con
Changes resistances: +9% fire / +3% nature / +3% cold
Talent mastery: +0.15 Wild-gift / Fungus
It can be used to regenerate 74 life over 5 turns
elemental steel longsword of massacre (24-34 power, 3 apr) Powered by Type: weapon / longsword ; tier 2 Base power: 24.0 - 33.6
Requires:
- Magic 16
Crafted by a master
3.00 Encumbrance.
Uses stat: 150% Mag
Damage type:
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 118 acid damage (1/turn)
When wielded/worn:
Changes resistances penetration: +5% acid
Changes damage: +6% acidSharp, long, and deadly.
This item will automatically be transmogrified when you leave the level. Powered by Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0
imbued dragonbone magestaff of wizardry (30-36 power, 6 apr, fire element)
Requires:
- Magic 48
5.00 Encumbrance.
It must be held with both hands.
Uses stat: 130% Mag
Damage type:
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag / +3 Wil
Changes damage: +30% fire
Talent granted: +1 Command Staff
Maximum mana: +83.00
Spellpower: +20 (+5 eff.)
Spell crit. chance: +5%
Talent on hit(spell): Lightning (10% chance level 3).Staves designed for wielders of magic, by the greats of the art.
Ragudan (20-27 power, 3 apr) Powered by Base power: 19.5 - 27.3
Requires:
- Magic 16
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.[Random Unique]
Type: weapon / waraxe ; tier 2
Uses stat: 150% Mag
Damage type:
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +4.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 2).
On weapon hit:
* 9% chance to reduce strength, dexterity, and constitution by 32
* 20% chance to reduce all saves and defense by 32
Damage (Melee): +9 blight / +16 mind
When wielded/worn:
Changes stats: +3 Cun / +4 Wil
Changes resistances: +5% arcane
Changes resistances penetration: +15% mind
Changes damage: +6% arcane / +9% mind
Disease immunity: +18%One-handed war axes.
balancing drakeskin leather belt of unlife Type: armor / belt ; tier 5
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Physical crit. chance: +6.0%
Changes stats: +4 Cun / +4 Dex
Changes resistances: +11% blight
Mental crit. chance: +11%
The wearer is treated as an undead.
The wearer no longer has to breathe.A belt that goes around your waist.
noble's rough leather belt Type: armor / belt ; tier 1
Crafted by a master
1.00 Encumbrance.
Changes stats: +4 Cun / +4 Wil
Damage against: +16% Summoned
Reduced damage from: +17% SummonedA belt that goes around your waist.
Silawyn (2 def, 10 armour) Type: armor / cloak ; tier 3
Crafted by a master
2.00 Encumbrance.
Physical crit. chance: +1.0%
Armour: +10
Defense: +2 (+1 eff.)
Changes stats: +2 Dex
Changes resistances: +15% nature / +14% cold
Only die when reaching: -60.00 lifeA cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
murderer's cashmere cloak of implacability (2 def, 0 armour) Type: armor / cloak ; tier 3
Infused by nature
Crafted by a master
2.00 Encumbrance.
Accuracy: +5 (+2 eff.)
Armour penetration: +6
Defense: +2 (+1 eff.)
Changes stats: +1 Cun / +3 Dex
Physical save: +7 (+3 eff.)
Mental save: +8 (+4 eff.)
Only die when reaching: -50.00 lifeA cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
spellcowled cashmere cloak of backstabbing (2 def, 0 armour) Type: armor / cloak ; tier 3
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Accuracy: +7 (+2 eff.)
Armour penetration: +7
Defense: +2 (+1 eff.)
Changes stats: +4 Mag / +2 Wil
Critical mult.: +16.00%
Stealth bonus: +9
Spell save: +7 (+2 eff.)
Maximum mana: +54.00A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
Belowe (0 def, 0 armour) Type: armor / cloth ; tier 2
Infused by nature
2.00 Encumbrance.
Changes resistances: +24% lightning / +6% fire / +3% acid / +9% all
Changes damage: +16% lightning / +9% acid
Spell save: +12 (+4 eff.)
Poison immunity: +20%
Life regen: +4.00A cloth vestment. It offers no intrinsic protection but can be enchanted.
Spider-Silk Robe of Spydrë (10 def, 15 armour)
Infused by nature
2.00 Encumbrance.[Unique]
Type: armor / cloth ; tier 3When wielded/worn:
Armour: +15
Armour Hardiness: +30%
Defense: +10 (+3 eff.)
Damage when hit (Melee): 20 nature slow / 20 poison
Changes stats: +5 Con / +4 Wil
Changes resistances: +30% nature / +11% all
Changes damage: +15% acid / +15% nature / +15% mind
Physical save: +10 (+5 eff.)
Spell save: +10 (+3 eff.)
Mindpower: +10 (+4 eff.)
Mental crit. chance: +5%This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
ancient silk robe of power (0 def, 0 armour) Type: armor / cloth ; tier 4
Powered by arcane forces
2.00 Encumbrance.
Changes stats: +4 Mag
Changes resistances: +13% all
Changes resistances penetration: +8% temporal / +8% physical
Changes damage: +9% temporal / +5% physical / +9% all
Spellpower: +14 (+4 eff.)
Reduces paradox anomalies(equivalent to willpower): +10A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item will automatically be transmogrified when you leave the level. Type: armor / cloth ; tier 5
timebroken elven-silk robe of alchemy (0 def, 0 armour)
Powered by arcane forces
2.00 Encumbrance.
Changes stats: +4 Mag / +4 Wil
Changes resistances: +15% acid / +16% physical / +14% fire / +10% cold / +15% all
Changes damage: +22% acid / +25% temporal / +19% fire / +17% cold / +22% arcane / +17% physical
Talent cooldown: Refit Golem (-4 turns)
Maximum mana: +73.00
Spellpower: +7 (+2 eff.)
Spell crit. chance: +4%A cloth vestment. It offers no intrinsic protection but can be enchanted.
verdant woollen robe of life (0 def, 0 armour) Type: armor / cloth ; tier 2
Infused by nature
2.00 Encumbrance.
Changes stats: +2 Con
Changes resistances: +7% blight / +9% all
Changes damage: +7% nature
Poison immunity: +20%
Disease immunity: +25%
Life regen: +2.60
Maximum life: +48.00
Healing mod.: +16%A cloth vestment. It offers no intrinsic protection but can be enchanted.
Frozenbright (0 def, 3 armour) Type: armor / feet ; tier 1
Infused by nature
2.00 Encumbrance.
Armour: +3
Changes stats: +4 Dex
Changes resistances: +5% lightning / +6% temporal / +3% cold
Changes damage: +3% cold
Physical save: +6 (+3 eff.)A pair of boots made of leather.
Searbraid the pair of hardened leather boots (0 def, 3 armour) Type: armor / feet ; tier 3
Crafted by a master
2.00 Encumbrance.
Armour: +3
Fatigue: -5%
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 32
Changes resistances: +6% fire
Changes damage: +12% blight / +6% temporal
Maximum encumbrance: +33
Physical save: +7 (+3 eff.)
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%A pair of boots made of leather.
pair of drakeskin leather boots of void walking (0 def, 5 armour) Type: armor / feet ; tier 5
Powered by arcane forces
2.00 Encumbrance.
Armour: +5
Changes resistances: +18% darkness / +20% temporal
Changes resistances penetration: +18% darkness / +14% temporal
Defense after a teleport: +13
Resist all after a teleport: +19%
New effects duration reduction after a teleport: +23%A pair of boots made of leather.
undeterred pair of rough leather boots of tirelessness (0 def, 1 armour) Type: armor / feet ; tier 1
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Armour: +1
Silence immunity: +22%
Confusion immunity: +24%
Stun/Freeze immunity: +24%
Stamina each turn: +0.40
Maximum stamina: +10.00A pair of boots made of leather.
Chetir the hardened leather gloves (0 def, 2 armour) Type: armor / hands ; tier 2
Crafted by a master
1.00 Encumbrance.
Physical power: +7 (+1 eff.)
Armour: +2
Damage when hit (Melee): 6 arcane / 6 temporal
Changes stats: +3 Str
Changes resistances: +3% blight
Changes resistances penetration: +5% arcane
Changes damage: +6% arcane / +3% temporal
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
Gloves of the Firm Hand (0 def, 8 armour)
Crafted by a master
1.00 Encumbrance.[Unique]
Type: armor / hands ; tier 3When wielded/worn:
Armour: +8
Changes stats: +4 Con
Talent cooldown: Clinch (-2 turns)
Disarm immunity: +40%
Stun/Freeze immunity: +30%
Knockback immunity: +30%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.
Wyrmbreath (0 def, 4 armour)
Infused by nature
1.00 Encumbrance.[Unique]
Type: armor / hands ; tier 2When wielded/worn:
Armour: +4
Changes stats: +5 Wil
Changes resistances: +18% fire / +10% darkness / +10% nature
Changes damage: +10% fire
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Fire Breath (costing 24 power out of 24/24) :
Effective talent level: 2.0
Power cost: 24 out of 24/24.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 210.29 fire damage over 3 turns.
The damage will increase with your Strength and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch.
brawler's rough leather gloves of spellstriking (0 def, 1 armour) Type: armor / hands ; tier 1
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Armour: +1
Damage (Melee): 6 arcane
Changes stats: +3 Str / +3 Dex / +4 Mag / +3 Wil / +3 Cun
Changes resistances: +4% arcane
Changes damage: +4% arcane
Talent cooldown: Double Strike (-1 turn)
Physical save: +6 (+3 eff.)
Spellpower: +5 (+2 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
psychic's rough leather gloves (0 def, 1 armour) Type: armor / hands ; tier 1
Infused by psionic forces
1.00 Encumbrance.
Armour: +1
Damage (Melee): 5 mind
Changes resistances: +5% mind
Changes damage: +3% mind
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
temporal voratun gauntlets of strength (+3) (0 def, 3 armour) Powered by Type: armor / hands ; tier 4
Requires:
- Heavy armour training
Crafted by a master
1.50 Encumbrance.
Physical power: +12 (+2 eff.)
Armour: +3
Fatigue: +5%
Damage (Melee): 19 temporal
Damage (Ranged): 16 temporal
Changes stats: +3 Str
Changes resistances: +8% temporal
Changes damage: +6% temporal
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Metal gloves protecting the hands up to the middle of the lower arm.
Crown of Command (3 def, 6 armour) Crafted by
Requires:
- Heavy armour training
- Cunning 25
3.00 Encumbrance.[Unique]
Type: armor / head ; tier 3When wielded/worn:
Armour: +6
Defense: +3 (+1 eff.)
Fatigue: +4%
Changes stats: +3 Con / +10 Wil
Changes resistances: +8% physical
Talent masteries: +0.20 Technique / Superiority +0.20 Cunning / Survival
Mindpower: +5 (+2 eff.)
Activating this item is instant.
It can be used to activate talent Indomitable (costing 60 power out of 60/60) :
Effective talent level: 1.0
Power cost: 60 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years.
Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns.This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos.
Dragonskull Helm (0 def, 20 armour) Crafted by
Requires:
- Heavy armour training
- Willpower 24
3.00 Encumbrance.[Unique]
Type: armor / head ; tier 5When wielded/worn:
Armour: +20
Fatigue: +12%
Changes resistances: +15% acid / +15% physical / +15% fire / +15% cold / +15% lightning
Grants telepathy: Dragon
Physical save: +12 (+6 eff.)
Spell save: +12 (+4 eff.)
Mental save: +12 (+5 eff.)Traces of a dragon's power still remain in this bleached and cracked skull.
Yaldan Baoth (0 def, 10 armour) Crafted by
Requires:
- Heavy armour training
3.00 Encumbrance.[Unique]
Type: armor / head ; tier 4When wielded/worn:
Armour: +10
Fatigue: +4%
Changes stats: +10 Str / +10 Con
Changes resistances: +15% light / +25% darkness
Changes resistances cap: +10% darkness
Changes damage: +15% light
Light radius: -2
Sight radius: -2
Reduce all damage from unseen attackers: 33%
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.
Activation costs 40 power out of 40/40.
The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor.Yaldan Baoth (0 def, 10 armour)aegis cashmere wizard hat of arcana (2 def, 0 armour) Type: armor / head ; tier 3
Powered by arcane forces
2.00 Encumbrance.
Defense: +2 (+1 eff.)
Changes stats: +4 Mag / +4 Wil
Life regen: +2.70
Spellpower: +3 (+1 eff.)
Damage Shield Power: +6%A pointy cloth hat, very wizardly...
augmenting cashmere wizard hat of arcana (2 def, 0 armour) Type: armor / head ; tier 3
Powered by arcane forces
2.00 Encumbrance.
Defense: +2 (+1 eff.)
Changes stats: +5 Mag / +5 Wil
Changes damage: +8% acid / +4% lightning / +4% cold / +6% arcane / +3% fire
Spellpower: +3 (+1 eff.)A pointy cloth hat, very wizardly...
linen wizard hat 'Naturethorn' (1 def, 0 armour) Type: armor / head ; tier 1
Infused by psionic forces
2.00 Encumbrance.
Defense: +1 (+1 eff.)
Damage when hit (Melee): 2 nature
Changes stats: +3 Cun
Changes resistances: +6% light
Changes resistances penetration: +20% nature
Mental save: +5 (+2 eff.)
Light radius: +1A pointy cloth hat, very wizardly...
starseer's cashmere wizard hat of arcana (2 def, 0 armour) Type: armor / head ; tier 3
Powered by arcane forces
2.00 Encumbrance.
Defense: +2 (+1 eff.)
Changes stats: +5 Mag / +4 Wil
Changes damage: +6% light / +5% temporal / +6% darkness / +6% physical
Spellpower: +4 (+1 eff.)A pointy cloth hat, very wizardly...
werebeast's drakeskin leather cap of knowledge (0 def, 5 armour) Type: armor / head ; tier 5
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
Armour: +5
Fatigue: +5%
Changes stats: +5 Str / +1 Dex / +4 Wil / +8 Cun / +6 Con
Mindpower: +5 (+2 eff.)A cap made of leather.
This item will automatically be transmogrified when you leave the level. Infused by Type: armor / heavy ; tier 5
enlightening voratun mail armour of clarity (5 def, 10 armour)
Requires:
- Heavy armour training
- Strength 48
14.00 Encumbrance.
Armour: +10
Defense: +5 (+2 eff.)
Fatigue: +12%
Changes stats: +5 Cun / +8 Wil
Changes resistances: +10% mind
Mental save: +38 (+14 eff.)A suit of armour made of mail.
This item will automatically be transmogrified when you leave the level. Infused by Type: armor / heavy ; tier 5
hardened voratun mail armour of natural resilience (5 def, 16 armour)
Requires:
- Heavy armour training
- Strength 48
Crafted by a master
14.00 Encumbrance.
Armour: +16
Defense: +5 (+2 eff.)
Fatigue: +12%
Changes resistances: +9% acid / +9% physical / +9% lightning / +14% blight / +11% fire / +16% nature / +11% cold
Reduced damage from: +10% UnnaturalA suit of armour made of mail.
Bethemina the reinforced leather armour (29 def, 20 armour) Crafted by
Requires:
- Strength 18
Infused by psionic forces
9.00 Encumbrance.[Random Unique]
Type: armor / light ; tier 4When wielded/worn:
Armour penetration: +14
Physical crit. chance: +7.0%
Armour: +20
Defense: +29 (+8 eff.)
Fatigue: +8%
Changes stats: +3 Cun
Changes resistances: +4% physical / +20% cold / +9% fire
Mental save: +26 (+10 eff.)
Stamina each turn: +0.90
Activating this item is instant.
It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown :
Effective talent level: 5.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Take a deep breath to recover 187 stamina. The stamina recovery improves with your Strength and Willpower.A suit of armour made of leather.
This item will automatically be transmogrified when you leave the level. Powered by
drakeskin leather armour 'Amedan' (20 def, 8 armour)
Requires:
- Strength 20
Crafted by a master
9.00 Encumbrance.[Random Unique]
Type: armor / light ; tier 5When wielded/worn:
Armour: +8
Defense: +20 (+5 eff.)
Fatigue: +8%
Effects on melee hit:
* 20% chance to reduce armor by 43%
Changes resistances: +9% physical / +13% arcane / +26% cold
Changes damage: +9% arcane
Physical save: +22 (+11 eff.)
Spell save: +20 (+6 eff.)
Hate when firing a critical mind attack: +5.00
Mental crit. chance: +3%A suit of armour made of leather.
radiant cured leather armour of the deep (6 def, 7 armour) Infused by Type: armor / light ; tier 2
Requires:
- Strength 14
9.00 Encumbrance.
Armour: +7
Defense: +6 (+2 eff.)
Fatigue: +7%
Changes stats: +2 Wil
Changes resistances: +6% acid / +7% cold / +12% darkness / +12% blight
Allows you to breathe in: water
Light radius: +2A suit of armour made of leather.
volcanic hardened leather armour of the deep (9 def, 18 armour) Infused by Type: armor / light ; tier 3
Requires:
- Strength 16
9.00 Encumbrance.
Armour: +18
Defense: +9 (+3 eff.)
Fatigue: +8%
Damage (Melee): 7 fire
Damage (Ranged): 6 fire
Changes resistances: +7% acid / +12% fire / +7% cold / +15% physical
Allows you to breathe in: water A suit of armour made of leather.
Cinderkiller the quiver of ash arrows (21/52, 24-33 power, 7 apr) Crafted by Type: ammo / arrow ; tier 2 Base power: 23.5 - 32.9
Requires:
- Dexterity 16
3.00 Encumbrance.
Uses stats: 100% Mag, 70% Dex
Damage type:
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +1.5%
Capacity: 52
Damage (Ranged): +20 nature / +20 fire
Damage (radius 1) on hit: +8 fire
Damage (radius 2) on crit: +8 nature / +20 fire
When wielded/worn:
Ammo reloads per turn: +5Arrows are used with bows to pierce your foes to death.
Fireravage (19/19, 23-32 power, 5 apr) Crafted by Type: ammo / arrow ; tier 1 Base power: 23.0 - 32.2
Requires:
- Dexterity 11
3.00 Encumbrance.
Uses stats: 100% Mag, 70% Dex
Damage type:
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +9.0%
Capacity: 19
On weapon hit:
* 10 arcane resource burn
On weapon crit:
* Wound the target dealing 350 physical damage across 5 turns and reducing healing by 50%
Damage (radius 1) on hit: +8 acid / +20 fireArrows are used with bows to pierce your foes to death.
Issehor the Glintstrike (20/20, 32-46 power, 10 apr) Powered by Type: ammo / arrow ; tier 3 Base power: 32.5 - 45.5
Requires:
- Dexterity 24
3.00 Encumbrance.
Uses stats: 100% Mag, 70% Dex
Damage type:
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +2.0%
Capacity: 20
Turns elapse between self-loadings: 1
Damage (radius 1) on hit: +20 arcane / +20 mind / +8 light
Damage (radius 2) on crit: +20 arcane / +16 light / +16 mindArrows are used with bows to pierce your foes to death.
Quiver of the Sun (25/25, 34-48 power, 15 apr) Powered by Base power: 34.0 - 47.6
Requires:
- Dexterity 24
3.00 Encumbrance.[Unique]
Type: ammo / arrow ; tier 4
Uses stats: 60% Dex, 120% Mag
Damage type:
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +15
Crit. chance: +2.0%
Capacity: 25
On weapon hit:
* 25% chance to blind
Travel speed: +300%
Shots beam through all targets.This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
The Titan's Quiver (18/18, 62-87 power, 20 apr) Crafted by Base power: 62.0 - 86.8
Requires:
- Magic 30
- Dexterity 20
3.00 Encumbrance.[Unique]
Type: ammo / arrow ; tier 5
Uses stats: 50% Dex, 120% Mag
Damage type:
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +8.0%
Capacity: 18
On weapon crit:
* pin the target to the nearest wallThese massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen.
barbed quiver of elven-wood arrows of crippling (19/19, 65-91 power, 14 apr) Crafted by Type: ammo / arrow ; tier 4 Base power: 65.0 - 91.0
Requires:
- Dexterity 35
3.00 Encumbrance.
Uses stats: 70% Dex, 100% Mag
Damage type:
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +14
Crit. chance: +33.5%
Capacity: 19
On weapon crit:
* Wound the target dealing 350 physical damage across 5 turns and reducing healing by 50%
* Cripple the target reducing mind, spell, and combat action speeds by 30%Arrows are used with bows to pierce your foes to death.
plaguebringer's quiver of elven-wood arrows of crippling (22/22, 42-59 power, 14 apr) Powered by Type: ammo / arrow ; tier 4 Base power: 42.0 - 58.8
Requires:
- Dexterity 35
Crafted by a master
3.00 Encumbrance.
Uses stats: 70% Dex, 100% Mag
Damage type:
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +14
Crit. chance: +14.5%
Capacity: 22
When this weapon hits: Epidemic (20% chance level 4).
On weapon hit:
* 14% chance to reduce strength, dexterity, and constitution by 32
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Ranged): +33 blightArrows are used with bows to pierce your foes to death.
10 agate Type: gem / black ; tier 1
0.00 Encumbrance.
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
113 alchemist agate Type: alchemist-gem / black ; tier 1
0.00 Encumbrance.
Bomb damage +5%Gems can be sold for money or used in arcane rituals.
5 onyx Type: gem / black ; tier 3
0.00 Encumbrance.
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
When used to imbue an object:
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
Wyrm Bile
Infused by nature
0.00 Encumbrance.[Plot Item]
Type: corpse / bloodIt can be used to drink the vile fluid.A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it?
13 aquamarine Type: gem / blue ; tier 2
0.00 Encumbrance.
Armour: +2
Changes resistances: +2% all
When used to imbue an object:
Armour: +2
Changes resistances: +2% all
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
12 lapis lazuli Type: gem / blue ; tier 3
0.00 Encumbrance.
Defense: +6 (+2 eff.)
Physical save: +6 (+3 eff.)
Spell save: +6 (+2 eff.)
Mental save: +6 (+3 eff.)
When used to imbue an object:
Defense: +6 (+2 eff.)
Physical save: +6 (+3 eff.)
Spell save: +6 (+2 eff.)
Mental save: +6 (+3 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
12 opal Type: gem / blue ; tier 2
0.00 Encumbrance.
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
8 sapphire Type: gem / blue ; tier 4
0.00 Encumbrance.
Defense: +8 (+2 eff.)
Physical save: +8 (+4 eff.)
Spell save: +8 (+2 eff.)
Mental save: +8 (+4 eff.)
When used to imbue an object:
Defense: +8 (+2 eff.)
Physical save: +8 (+4 eff.)
Spell save: +8 (+2 eff.)
Mental save: +8 (+4 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
15 topaz Type: gem / blue ; tier 2
0.00 Encumbrance.
Defense: +4 (+1 eff.)
Physical save: +4 (+2 eff.)
Spell save: +4 (+1 eff.)
Mental save: +4 (+2 eff.)
When used to imbue an object:
Defense: +4 (+1 eff.)
Physical save: +4 (+2 eff.)
Spell save: +4 (+1 eff.)
Mental save: +4 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
miner's iron pickaxe (dig speed 30 turns) Type: tool / digger ; tier 1
Crafted by a master
3.00 Encumbrance.
Changes stats: +1 Str
Infravision radius: +1
When carried:
Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.
5 emerald Type: gem / green ; tier 3
0.00 Encumbrance.
Armour: +3
Changes resistances: +3% all
When used to imbue an object:
Armour: +3
Changes resistances: +3% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
3 jade Type: gem / green ; tier 4
0.00 Encumbrance.
Armour: +4
Changes resistances: +4% all
When used to imbue an object:
Armour: +4
Changes resistances: +4% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
4 spinel Type: gem / green ; tier 1
0.00 Encumbrance.
Defense: +2 (+1 eff.)
Physical save: +2 (+1 eff.)
Spell save: +2 (+0 eff.)
Mental save: +2 (+1 eff.)
When used to imbue an object:
Defense: +2 (+1 eff.)
Physical save: +2 (+1 eff.)
Spell save: +2 (+0 eff.)
Mental save: +2 (+1 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
6 turquoise Type: gem / green ; tier 4
0.00 Encumbrance.
Accuracy: +10 (+3 eff.)
Changes resistances penetration: +10% all
When used to imbue an object:
Accuracy: +10 (+3 eff.)
Changes resistances penetration: +10% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
brass lantern Type: lite / lite ; tier 1
2.00 Encumbrance.
Light radius: +3A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
ethereal brass lantern of illusion Type: lite / lite ; tier 1
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
Defense: +6 (+2 eff.)
Changes stats: +4 Mag
Physical save: +11 (+5 eff.)
Spell save: +11 (+3 eff.)
Mental save: +11 (+5 eff.)
Spellpower: +6 (+2 eff.)
Light radius: +5A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
survivor's brass lantern Type: lite / lite ; tier 1
Infused by nature
2.00 Encumbrance.
Physical save: +6 (+3 eff.)
Light radius: +3
Healing mod.: +10%A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
Shard of Crystalized Time
Powered by arcane forces
2.00 Encumbrance.[Unique]
Type: tool / misc ; tier 1When wielded/worn:
Defense: +5 (+2 eff.)
Changes stats: +4 Wil / +2 Con
Changes damage: +7% temporal
Reduces paradox anomalies(equivalent to willpower): +10An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul.
Crystal Focus Activation costs 1 power out of 1/1.
Powered by arcane forces
0.00 Encumbrance.[Unique]
Type: gem / multi-hued ; tier 2When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact)
Demonic Orb of Many Ways Activation costs 10 power out of 30/30.
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbIt can be used to activate a portal
If used near a portal it could probably activate it.
Orb of Undeath (Orb of Command) Activation costs 1 power out of 1/1.
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:
Changes stats: +6 Dex
It can be used to use the orb
Scrying Orb
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:This orb will automatically identify items you find.
Atamathon's Lost Ruby Eye
0.00 Encumbrance.[Plot Item]
Type: gem / red ; tier 5When wielded/worn:
Changes damage: +12% fire
When used to imbue an object:
Changes damage: +12% fireOne of the ruby eyes of the legendary giant golem Atamathon.
It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer.
73 alchemist bloodstone Type: alchemist-gem / red ; tier 5
0.00 Encumbrance.
Life regen 10% of max lifeGems can be sold for money or used in arcane rituals.
4 bloodstone Type: gem / red ; tier 5
0.00 Encumbrance.
Stun/Freeze immunity: +60%
When used to imbue an object:
Stun/Freeze immunity: +60%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
7 fire opal Type: gem / red ; tier 5
0.00 Encumbrance.
Physical crit. chance: +5.0%
Changes damage: +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%
When used to imbue an object:
Physical crit. chance: +5.0%
Changes damage: +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
5 garnet Type: gem / red ; tier 3
0.00 Encumbrance.
Physical crit. chance: +3.0%
Changes damage: +6% all
Spell crit. chance: +3%
Mental crit. chance: +3%
When used to imbue an object:
Physical crit. chance: +3.0%
Changes damage: +6% all
Spell crit. chance: +3%
Mental crit. chance: +3%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
6 ruby Type: gem / red ; tier 4
0.00 Encumbrance.
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con
When used to imbue an object:
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
Rod of Entropy (1/1) Activation costs 75 power out of 75/75.
Powered by unknown forces
2.00 Encumbrance.[Unique]
Type: charm / rod ; tier 2When carried:
Light radius: -1
It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 168% of the healing done. This effect scales with your Magic stat.
Rod of Recall (1/1) Activation costs 202 power out of 400/400.
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: charm / rodIt can be used to recall the user to the worldmap after 40 turns
You have heard of such items before. They are very useful to adventurers, allowing faster travel.
Transmogrification Chest Activation costs 0 power out of 1000/1000. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: chest / sher'tulWhen carried:
It can be used to transmogrify all the items in your chest at once (also done automatically when you change level)
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.
Pouch of the Subconscious (20/20, 38-46 power, 15 apr) Infused by Base power: 38.0 - 45.6
Requires:
- Dexterity 28
3.00 Encumbrance.[Unique]
Type: ammo / shot ; tier 4
Uses stats: 50% Mag, 50% Cun, 10% Wil, 70% Dex
Damage type:
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Capacity: 20
On weapon hit:
* 50% chance to reload 1 ammo
Damage (Ranged): +25 mind / +30 mind slowYou find yourself constantly fighting an urge to handle this strange pouch of shot.
It Which Writhes Activation costs 10 power out of 10/10.
Powered by unknown forces
0.00 Encumbrance.[Legendary]
Type: weird / tentacle ; tier 3When wielded/worn:
Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con
Fully Charged!
Activating this item is instant.
It can be used to reduce the duration of all detrimental effects
When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you.
iron torque of mindblast [power 110] (15 cooldown) Type: charm / torque ; tier 1 Activation puts all charms on cooldown for 15 turns.
Infused by psionic forces
2.00 Encumbrance.
soothing iron torque of gale force [power 100] (15 cooldown) Type: charm / torque ; tier 1 Activation puts all charms on cooldown for 15 turns.
Infused by psionic forces
2.00 Encumbrance.
When used:
* Heal for 42.
Torques are made by powerful psionics to store psionic powers.
12 amethyst Type: gem / violet ; tier 2
0.00 Encumbrance.
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
When used to imbue an object:
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
Latent Damage Type: ArcaneGems can be sold for money or used in arcane rituals.
Burning Star Activation costs 30 power out of 30/30.
Powered by arcane forces
1.00 Encumbrance.[Unique]
Type: gem / white ; tier 3When carried:
Light radius: +1
Latent Damage Type: Light
It can be used to map surroundings within range 20
This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.
2 diamond Type: gem / white ; tier 5
0.00 Encumbrance.
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
5 moonstone Type: gem / white ; tier 5
0.00 Encumbrance.
Defense: +10 (+3 eff.)
Physical save: +10 (+5 eff.)
Spell save: +10 (+3 eff.)
Mental save: +10 (+4 eff.)
When used to imbue an object:
Defense: +10 (+3 eff.)
Physical save: +10 (+5 eff.)
Spell save: +10 (+3 eff.)
Mental save: +10 (+4 eff.)
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
4 pearl Type: gem / white ; tier 5
0.00 Encumbrance.
Armour: +5
Changes resistances: +5% all
When used to imbue an object:
Armour: +5
Changes resistances: +5% all
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
14 quartz Type: gem / white ; tier 3
0.00 Encumbrance.
Stun/Freeze immunity: +30%
When used to imbue an object:
Stun/Freeze immunity: +30%
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
6 amber Type: gem / yellow ; tier 4
0.00 Encumbrance.
Physical crit. chance: +4.0%
Changes damage: +8% all
Spell crit. chance: +4%
Mental crit. chance: +4%
When used to imbue an object:
Physical crit. chance: +4.0%
Changes damage: +8% all
Spell crit. chance: +4%
Mental crit. chance: +4%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
11 ametrine Type: gem / yellow ; tier 1
0.00 Encumbrance.
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
When used to imbue an object:
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
8 citrine Type: gem / yellow ; tier 1
0.00 Encumbrance.
Light radius: +4
Infravision radius: +4
When used to imbue an object:
Light radius: +4
Infravision radius: +4
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
10 zircon Type: gem / yellow ; tier 1
0.00 Encumbrance.
Armour: +1
Changes resistances: +1% all
When used to imbue an object:
Armour: +1
Changes resistances: +1% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.