Nethys the level 24 Skeleton Necromancer by TealFirestorm (2024)

Nethys the level 24 Skeleton Necromancer by TealFirestorm (1)Rune of the Rift (310.00 temporal damage, removed from time 4 turns)
Powered by
arcane forces
0.10 Encumbrance.[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 310.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.

Rune of the Rift (310.00 temporal damage, removed from time 4 turns)

Nethys the level 24 Skeleton Necromancer by TealFirestorm (2)Spellblaze Shard (20-26 power, 10 apr)
Requires:
- Dexterity 17

Powered by

arcane forces
1.00 Encumbrance.[Unique]
Type: weapon / dagger ; tier 2

Base power: 20.0 - 26.0
Uses stats: 50% Str, 50% Dex
Damage type:

Physical
Accuracy bonus:
+0.2% crit chance (max 25%)
Armour Penetration:
+10
Crit. chance:
+12.0%
Attack speed:
100%
Lifesteal (this weapon only):
+6%
Damage (Melee):
+20 blight / +20 fire
When wielded/worn:
Changes stats:
+5 Mag
Changes resistances:
+10% blight / +10% fire
Talent granted:
+1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.

Spellblaze Shard (20-26 power, 10 apr)

Nethys the level 24 Skeleton Necromancer by TealFirestorm (3)Unerring Scalpel (15-20 power, 25 apr)
Requires:
- Cunning 16

Powered by

arcane forces
1.00 Encumbrance.[Unique]
Type: weapon / dagger ; tier 1

Base power: 15.0 - 19.5
Uses stats: 45% Str, 55% Dex
Damage type:

Physical
Accuracy bonus:
+0.2% crit chance (max 25%)
Armour Penetration:
+25
Attack speed:
100%
Damage Shield penetration (this weapon only):
+50%
When wielded/worn:
Accuracy:
+20 (+10 eff.)
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.

Unerring Scalpel (15-20 power, 25 apr)

Nethys the level 24 Skeleton Necromancer by TealFirestorm (4)Genocide (42-67 power, 4 apr)
Requires:
- Willpower 20
- Strength 40

Infused by

nature
Crafted by
a master
3.00 Encumbrance.[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.

Base power: 42.0 - 67.2
Uses stat: 120% Str
Damage type:

Physical
Accuracy bonus:
+0.4% crit mult (max 40%)
Armour Penetration:
+4
Crit. chance:
+18.0%
Attack speed:
100%
Damage against:
+25% Orc
When wielded/worn:
Changes stats:
+7 Str / +7 Dex / +7 Con
Reduced damage from:
+15% Orc
Grants telepathy:
Humanoid/Orc
Life regen:
+0.50
Stamina each turn:
+1.00Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.

Genocide (42-67 power, 4 apr)

Nethys the level 24 Skeleton Necromancer by TealFirestorm (5)Serpent's Glare (7-8 power, 15 apr, nature damage)
Requires:
- Willpower 12

Infused by

nature
3.00 Encumbrance.[Unique]
Type: weapon / mindstar ; tier 1

Base power: 7.0 - 7.7
Uses stats: 50% Wil, 30% Cun
Damage type:

Nature
Mastery:
Psiblades
Accuracy bonus:
+0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration:
+15
Crit. chance:
+7.0%
Attack speed:
100%
Damage conversion:
30% poison
When wielded/worn:
Changes resistances:
+10% nature
Changes damage:
+10% nature
Poison immunity:
+50%
Mindpower:
+4 (+2 eff.)
Mental crit. chance:
+2%
It can be used to activate talent Spit Poison (costing 8 power out of 8/8) :
Effective talent level: 2.0
Power cost: 8 out of 8/8.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Spit poison at your target, doing 158.56 poison damage over six turns.
The damage will increase with your Strength or Dexterity (whichever is higher).
A thick venom drips from this mindstar.

Serpent's Glare (7-8 power, 15 apr, nature damage)

Nethys the level 24 Skeleton Necromancer by TealFirestorm (6)Cyravena the ash vilestaff (15-18 power, 3 apr, cold element)
Requires:
- Magic 16

Powered by

arcane forces
Infused by
nature
Crafted by
a master
5.00 Encumbrance.[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.

Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type:

Physical
Mastery:
Staff Mastery
Accuracy bonus:
+2.0% proc dam (max 200%)
Armour Penetration:
+3
Crit. chance:
+3.0%
Attack speed:
100%
When wielded/worn:
Damage when hit (Melee):
8 blight
Changes stats:
+4 Con
Changes resistances:
+3% acid
Changes damage:
+15% acid / +15% cold / +6% blight
Talent granted:
+1 Command Staff
Critical mult.:
+12.00%
Life regen:
+0.60
Mana each turn:
+0.12
Spellpower:
+21 (+7 eff.)
Spell crit. chance:
+11%
Healing mod.:
+12%
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)

Activation puts all charms on cooldown for 30 turns.

Staves designed for wielders of magic, by the greats of the art.

Cyravena the ash vilestaff (15-18 power, 3 apr, cold element)

Nethys the level 24 Skeleton Necromancer by TealFirestorm (7)Plague-Fire Sceptre (24-29 power, 4 apr, physical element)
Requires:
- Magic 24

Powered by

arcane forces
5.00 Encumbrance.[Unique]
Type: weapon / staff ; tier 3

Base power: 24.0 - 28.8
Uses stat: 125% Mag
Damage type:

Fire
Mastery:
Staff Mastery
Accuracy bonus:
+2.0% proc dam (max 200%)
Armour Penetration:
+4
Attack speed:
100%
When wielded/worn:
Changes damage:
+20% blight / +20% fire
Spellpower:
+27 (+8 eff.)
Spell crit. chance:
+7%
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat

Activation costs 15 power out of 15/15.

The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.

Plague-Fire Sceptre (24-29 power, 4 apr, physical element)

Nethys the level 24 Skeleton Necromancer by TealFirestorm (8)Alusagas the rough leather belt
Powered by
arcane forces
1.00 Encumbrance.

Type: armor / belt ; tier 1

When wielded/worn:
Changes resistances:
+9% lightning / +3% mind / +9% light / +6% darknessA belt that goes around your waist.

Alusagas the rough leather belt

Nethys the level 24 Skeleton Necromancer by TealFirestorm (9)Cloak of Deception
Powered by
arcane forces
1.00 Encumbrance.[Plot Item]
Type: armor / cloak
When wielded/worn:
Physical power:
+5 (+3 eff.)
Spellpower:
+5 (+2 eff.)
Mindpower:
+5 (+2 eff.)A black cloak, with subtle illusion enchantments woven into its very fabric.

Cloak of Deception

Nethys the level 24 Skeleton Necromancer by TealFirestorm (10)focusing cashmere robe (0 def, 0 armour)
Infused by
psionic forces
2.00 Encumbrance.

Type: armor / cloth ; tier 3

When wielded/worn:
Changes stats:
+4 Mag / +5 Wil
Changes resistances:
+11% all
Mana each turn:
+0.12
Psi each turn:
+0.13A cloth vestment. It offers no intrinsic protection but can be enchanted.

focusing cashmere robe (0 def, 0 armour)

Nethys the level 24 Skeleton Necromancer by TealFirestorm (11)spellwoven linen robe of frost (+16%) (0 def, 0 armour)
Powered by
arcane forces
Infused by
nature
2.00 Encumbrance.

Type: armor / cloth ; tier 1

When wielded/worn:
Changes resistances:
+7% all / +16% cold
Changes damage:
+11% cold
Spell save:
+16 (+6 eff.)
Spellpower:
+2 (+1 eff.)
Spell crit. chance:
+2%A cloth vestment. It offers no intrinsic protection but can be enchanted.

spellwoven linen robe of frost (+16%) (0 def, 0 armour)

Nethys the level 24 Skeleton Necromancer by TealFirestorm (12)Flamewrought (0 def, 2 armour)
Infused by
nature
1.00 Encumbrance.[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Armour:
+2
Changes stats:
+2 Cun / +3 Wil
Changes resistances:
+10% fire
Changes damage:
+5% fire
Mindpower:
+2 (+1 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Flamespit (costing 8 power out of 24/24) :
Effective talent level: 3.0
Power cost: 8 out of 24/24.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Spits a bolt of fire, doing 37.97 fire damage.
The damage will increase with your Mindpower.
These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch.

Flamewrought (0 def, 2 armour)

Nethys the level 24 Skeleton Necromancer by TealFirestorm (13)rough leather gloves of magic (+2) (0 def, 1 armour)
Powered by
arcane forces
1.00 Encumbrance.

Type: armor / hands ; tier 1

When wielded/worn:
Armour:
+1
Changes stats:
+2 Mag
Changes damage:
+3% arcane
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.

rough leather gloves of magic (+2) (0 def, 1 armour)

Nethys the level 24 Skeleton Necromancer by TealFirestorm (14)Saletira (6 def, 0 armour)
Infused by
psionic forces
2.00 Encumbrance.

Type: armor / head ; tier 1

When wielded/worn:
Defense:
+6 (+3 eff.)
Changes resistances:
+10% mind / +3% acid
Changes damage:
+10% mind
Blindness immunity:
+10%
Life regen:
+4.00A pointy cloth hat, very wizardly...

Saletira (6 def, 0 armour)

Nethys the level 24 Skeleton Necromancer by TealFirestorm (15)clarifying linen wizard hat of corrosion (+15%) (1 def, 0 armour)
Infused by
nature
Infused by
psionic forces
2.00 Encumbrance.

Type: armor / head ; tier 1

When wielded/worn:
Defense:
+1 (+0 eff.)
Changes stats:
+2 Cun
Changes resistances:
+15% acid
Changes damage:
+10% acid
Mental save:
+5 (+2 eff.)A pointy cloth hat, very wizardly...

clarifying linen wizard hat of corrosion (+15%) (1 def, 0 armour)

Nethys the level 24 Skeleton Necromancer by TealFirestorm (16)Skin of Many (12 def, 6 armour)
Requires:
- Strength 16

Crafted by

a master
9.00 Encumbrance.[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour:
+6
Defense:
+12 (+6 eff.)
Fatigue:
+7%
Changes stats:
+4 Con
Talent mastery:
-0.20 Cunning / Stealth
Maximum life:
+40.00
Infravision radius:
+3The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.

Skin of Many (12 def, 6 armour)

Nethys the level 24 Skeleton Necromancer by TealFirestorm (17)Spinal Cage (5 def, 8 armour)
Powered by
arcane forces
Infused by
nature
9.00 Encumbrance.[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour:
+8
Defense:
+5 (+2 eff.)
Fatigue:
+3%
Changes stats:
+2 Dex
Changes resistances:
+15% physical
It can be used to activate talent Bone Grab (costing 20 power out of 30/30) :
Effective talent level: 2.2
Power cost: 20 out of 30/30.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns.
The bone will also deal 64.37 physical damage.
The damage will increase with your Spellpower.
A gross mass of spinal matter hastily assembled into armour.

Spinal Cage (5 def, 8 armour)

Nethys the level 24 Skeleton Necromancer by TealFirestorm (18)10 agate
0.00 Encumbrance.

Type: gem / black ; tier 1

When wielded/worn:
Changes stats:
+1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats:
+1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.

10 agate

Nethys the level 24 Skeleton Necromancer by TealFirestorm (19)3 onyx
0.00 Encumbrance.

Type: gem / black ; tier 3

When wielded/worn:
Changes stats:
+3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
When used to imbue an object:
Changes stats:
+3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.

3 onyx

Nethys the level 24 Skeleton Necromancer by TealFirestorm (20)10 aquamarine
0.00 Encumbrance.

Type: gem / blue ; tier 2

When wielded/worn:
Armour:
+2
Changes resistances:
+2% all
When used to imbue an object:
Armour:
+2
Changes resistances:
+2% all
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.

10 aquamarine

Nethys the level 24 Skeleton Necromancer by TealFirestorm (21)lapis lazuli
0.00 Encumbrance.

Type: gem / blue ; tier 3

When wielded/worn:
Defense:
+6 (+3 eff.)
Physical save:
+6 (+3 eff.)
Spell save:
+6 (+3 eff.)
Mental save:
+6 (+3 eff.)
When used to imbue an object:
Defense:
+6 (+3 eff.)
Physical save:
+6 (+3 eff.)
Spell save:
+6 (+3 eff.)
Mental save:
+6 (+3 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.

lapis lazuli

Nethys the level 24 Skeleton Necromancer by TealFirestorm (22)10 opal
0.00 Encumbrance.

Type: gem / blue ; tier 2

When wielded/worn:
Changes stats:
+2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats:
+2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.

10 opal

Nethys the level 24 Skeleton Necromancer by TealFirestorm (23)17 topaz
0.00 Encumbrance.

Type: gem / blue ; tier 2

When wielded/worn:
Defense:
+4 (+2 eff.)
Physical save:
+4 (+2 eff.)
Spell save:
+4 (+2 eff.)
Mental save:
+4 (+2 eff.)
When used to imbue an object:
Defense:
+4 (+2 eff.)
Physical save:
+4 (+2 eff.)
Spell save:
+4 (+2 eff.)
Mental save:
+4 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.

17 topaz

Nethys the level 24 Skeleton Necromancer by TealFirestorm (24)dwarven-steel pickaxe 'Neriyaba' (dig speed 7 turns)
Requires:
- Level 15

Crafted by

a master
3.00 Encumbrance.[Random Unique]
Type: tool / digger ; tier 3
When wielded/worn:
Armour penetration:
+5
Physical power:
+6 (+3 eff.)
Armour:
+5
Defense:
+5 (+2 eff.)
Changes stats:
+2 Str
Changes resistances:
+6% physical / +12% darkness / +3% temporal
Critical mult.:
+10.00%
Knockback immunity:
+5%
Infravision radius:
+1
When carried:
Talent granted:
+1 Dig Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.

dwarven-steel pickaxe 'Neriyaba' (dig speed 7 turns)

Nethys the level 24 Skeleton Necromancer by TealFirestorm (25)Forbidden Tome: "A View From The Gallery"
Powered by
unknown forces
2.00 Encumbrance.[Unique]
Type: tome / forbidden ; tier 2
It can be used to read the book.The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on.

Forbidden Tome: "A View From The Gallery"

Nethys the level 24 Skeleton Necromancer by TealFirestorm (26)8 spinel
0.00 Encumbrance.

Type: gem / green ; tier 1

When wielded/worn:
Defense:
+2 (+1 eff.)
Physical save:
+2 (+1 eff.)
Spell save:
+2 (+1 eff.)
Mental save:
+2 (+1 eff.)
When used to imbue an object:
Defense:
+2 (+1 eff.)
Physical save:
+2 (+1 eff.)
Spell save:
+2 (+1 eff.)
Mental save:
+2 (+1 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.

8 spinel

Nethys the level 24 Skeleton Necromancer by TealFirestorm (27)Heart of the Sandworm Queen
Infused by
nature
0.00 Encumbrance.[Plot Item]
Type: corpse / heart
It can be used to consume the heart.The heart of the Sandworm Queen, ripped from her dead body.
You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere.

Heart of the Sandworm Queen

Nethys the level 24 Skeleton Necromancer by TealFirestorm (28)brass lantern
2.00 Encumbrance.

Type: lite / lite ; tier 1

When wielded/worn:
Light radius:
+3A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.

brass lantern

Nethys the level 24 Skeleton Necromancer by TealFirestorm (29)Imp Claw
Powered by
arcane forces
2.00 Encumbrance.[Unique]
Type: tool / misc ; tier 1
When wielded/worn:
Light radius:
+1
See stealth:
+10
It can be used to activate talent Flame (costing 9 power out of 9/9) :
Effective talent level: 2.0
Power cost: 9 out of 9/9.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Conjures up a bolt of fire, setting the target ablaze and doing 163.59 fire damage over 3 turns.
At level 5, it will create a beam of flames.
The damage will increase with your Spellpower.
The battered remains of a flame imp's hand. It still burns with that unnatural flame.

Imp Claw

Nethys the level 24 Skeleton Necromancer by TealFirestorm (30)Prox's Lucky Halfling Foot
Infused by
nature
2.00 Encumbrance.[Unique]
Type: tool / misc ; tier 1
When wielded/worn:
Defense:
+5 (+2 eff.)
Changes stats:
+5 Lck
Trap disarming bonus:
+5
Detects traps.
Removes (25% chance) up to three stuns, pins, or dazes each turn
A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly.
It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.

Prox's Lucky Halfling Foot

Nethys the level 24 Skeleton Necromancer by TealFirestorm (31)Rod of Recall (1/1)
Powered by
unknown forces
2.00 Encumbrance.[Plot Item]
Type: charm / rod
It can be used to recall the user to the worldmap after 40 turns

Activation costs 202 power out of 400/400.

This rod is made entirely of voratun, infused with raw magical energies that can bend space itself.
You have heard of such items before. They are very useful to adventurers, allowing faster travel.

Rod of Recall (1/1)

Nethys the level 24 Skeleton Necromancer by TealFirestorm (32)Transmogrification Chest
Powered by
unknown forces
2.00 Encumbrance.[Plot Item]
Type: chest / sher'tul
When carried:
It can be used to transmogrify all the items in your chest at once (also done automatically when you change level)

Activation costs 0 power out of 1000/1000.

This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.

When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.

Transmogrification Chest

Nethys the level 24 Skeleton Necromancer by TealFirestorm (33)ash totem of summon tentacle 'Jetborn' [power 160] (25 cooldown)
Infused by
nature
2.00 Encumbrance.

Type: charm / totem ; tier 2

When wielded/worn:
Damage when hit (Melee):
2 darkness
Changes resistances:
+12% lightning / +9% mind / +6% darkness
Changes resistances penetration:
+10% darkness
It can be used to summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them.

(Tentacle Stats)
Life: 330
Base Damage: 169
Armor: 11
All Resist: 0

Activation puts all charms on cooldown for 25 turns.

Natural totems are made by powerful wilders to store nature power.

ash totem of summon tentacle 'Jetborn' [power 160] (25 cooldown)

Nethys the level 24 Skeleton Necromancer by TealFirestorm (34)13 amethyst
0.00 Encumbrance.

Type: gem / violet ; tier 2

When wielded/worn:
Physical crit. chance:
+2.0%
Changes damage:
+4% all
Spell crit. chance:
+2%
Mental crit. chance:
+2%
When used to imbue an object:
Physical crit. chance:
+2.0%
Changes damage:
+4% all
Spell crit. chance:
+2%
Mental crit. chance:
+2%
Latent Damage Type: ArcaneGems can be sold for money or used in arcane rituals.

13 amethyst

Nethys the level 24 Skeleton Necromancer by TealFirestorm (35)8 ametrine
0.00 Encumbrance.

Type: gem / yellow ; tier 1

When wielded/worn:
Physical crit. chance:
+1.0%
Changes damage:
+2% all
Spell crit. chance:
+1%
Mental crit. chance:
+1%
When used to imbue an object:
Physical crit. chance:
+1.0%
Changes damage:
+2% all
Spell crit. chance:
+1%
Mental crit. chance:
+1%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.

8 ametrine

Nethys the level 24 Skeleton Necromancer by TealFirestorm (36)5 citrine
0.00 Encumbrance.

Type: gem / yellow ; tier 1

When wielded/worn:
Light radius:
+4
Infravision radius:
+4
When used to imbue an object:
Light radius:
+4
Infravision radius:
+4
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.

5 citrine

Nethys the level 24 Skeleton Necromancer by TealFirestorm (37)7 zircon
0.00 Encumbrance.

Type: gem / yellow ; tier 1

When wielded/worn:
Armour:
+1
Changes resistances:
+1% all
When used to imbue an object:
Armour:
+1
Changes resistances:
+1% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.

7 zircon
Nethys the level 24 Skeleton Necromancer by TealFirestorm (2024)
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Job: Legacy Representative

Hobby: Blacksmithing, Urban exploration, Sudoku, Slacklining, Creative writing, Community, Letterboxing

Introduction: My name is Merrill Bechtelar CPA, I am a clean, agreeable, glorious, magnificent, witty, enchanting, comfortable person who loves writing and wants to share my knowledge and understanding with you.