Mirror Image Rune (dur 6; cd 24)
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: scroll / runeWhen inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Rune of Dissipation ( )
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: scroll / runeWhen inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Rune of Reflection (--)
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: scroll / rune ; tier 3When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 180 damage for 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.You can see your own image mirrored in the surface of this silvery rune.
Type: scroll / schematic ; tier 1schematic: Ablative Armour
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 1schematic: Fiery Salve
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 1schematic: Flash Powder
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 12 schematic: Moss Tread
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 1schematic: Rocket Boots
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 1schematic: Rustproof Coating
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 12 schematic: Second Skin
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 1schematic: Silver Filigree
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 1schematic: Spring Grapple
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 1schematic: Steamsaw
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 1schematic: Thunderclap Coating
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 1schematic: Viral Injector
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Type: scroll / schematic ; tier 1schematic: Waterproof Coating
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
Sealed Scroll of Last Hope
0.10 Encumbrance.[Unique]
Type: scroll / scrollIt can be used to open the seal and read the message.Magical scrolls can have wildly different effects!
Activation costs 1 power out of 1/1.Scroll of Summoning (Limmir the Jeweler)
Powered by unknown forces
0.10 Encumbrance.[Plot Item]
Type: scroll / tomeIt can be used to summon Limmir the jeweler at the center of the lake of the moon
Activation costs 10 power out of 30/30.Orb of Many Ways
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: jewelry / orbIt can be used to activate a portal
If used near a portal, it could probably activate it.
Activation puts all charms on cooldown for 1 turns. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?Wheel of Fate
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: jewelry / ring ; tier 3When wielded/worn:
Effects on melee hit:
* 11% chance to reduce all saves and defense by 29
Damage (Melee): 17 physical
Effects on ranged hit:
* 15% chance to reduce all saves and defense by 29
Damage (Ranged): 20 physical
Changes stats: +8 Cun / +1 Wil
Changes resistances: +28% darkness
Changes resistances penetration: +5% blight
Changes damage: +14% darkness / +18% arcane
Blindness immunity: +29%
Hate when firing a critical mind attack: +2.00
Maximum hate: +11.00
Infravision radius: +5
See stealth: +10
See invisible: +17
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
Type: jewelry / ring ; tier 3treant's gold ring of life
Infused by nature
0.10 Encumbrance.
Changes resistances: +7% nature / +9% blight
Poison immunity: +15%
Disease immunity: +16%
Life regen: +13.00
Maximum life: +67.00
Healing mod.: +13%Rings make your fingers look great!
Type: jewelry / ring ; tier 5voratun ring 'Sepsisblur'
Powered by arcane forces
0.10 Encumbrance.
Effects on melee hit:
* 20% chance to slow global speed by 57%
* 20% chance to reduce all saves and defense by 29
Changes resistances penetration: +25% mind / +25% nature
Changes damage: +24% arcane
Blindness immunity: +50%
Infravision radius: +6
See stealth: +22
See invisible: +15Rings make your fingers look great!
Powered by Power: 152% Range: 1.4xvoratun longsword 'Hagund' (152% power, 6 apr)
Requires:
- Strength 48
Infused by psionic forces
3.00 Encumbrance.[Random Unique]
Type: weapon / longsword ; tier 5
Uses stat: 100% Str
Damage type:
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Splash the target with acid dealing 31 damage over 5 turns and reducing armor and accuracy by 4
Damage (Melee): +17 darkness / +15 light
Damage against: +18% Living / +22% Undead
When wielded/worn:
Changes damage: +9% arcane
Critical mult.: +20.00%
Spellpower on spell critical (stacks up to 3 times): +2
Spell crit. chance: +3%Sharp, long, and deadly.
Infused by Type: weapon / mace ; tier 5 Power: 155% Range: 1.4xblazebringer's voratun mace of crippling (154% power, 6 apr)
Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Uses stat: 100% Str
Damage type:
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (radius 2) on crit: +40 fire
When wielded/worn:
Physical crit. chance: +9.0%
Changes resistances penetration: +9% fire
Global speed: +3%Blunt and deadly.
Powered by Power: 150% Range: 1.5xGalen's Will (150% power, 45 apr)
Requires:
- Magic 30
- Talent Steam Pool
Powered by steamtech
3.00 Encumbrance.[Unique]
Type: weapon / steamsaw ; tier 4
Uses stat: 100% Mag
Damage type:
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +45
Attack speed: 100%
Block value: +50
Attacks use: 1.0 Steam
When wielded/worn:
Fatigue: +15%
Changes stats: +9 Cun / +9 Mag
Talents granted: +3 Block +4 Electron Incantation
Spell save: +10 (+5 eff.)
Silence immunity: +40%
Casting speed: +10%
Increases the steam your arcane dynamo generate per 10 points of mana by 2.Saws made of metal? That is no good for a discerning Technomancer so Galen made a saw out of pure arcane forces!
Powered by Power: 144% Range: 1.5x Activation costs 30 power out of 30/30.Mirrorazor (143% power, 23 apr)
Requires:
- Strength 24
- Talent Steam Pool
Powered by steamtech
3.00 Encumbrance.[Unique]
Type: weapon / steamsaw ; tier 4
Uses stat: 100% Str
Damage type:
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +23
Crit. chance: +5.0%
Attack speed: 100%
Block value: +60
When this weapon hits: Turn Back the Clock (8% chance level 2).
Damage conversion: 50% temporal
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +5
Defense: +20 (+6 eff.)
Fatigue: +8%
Changes resistances: +15% temporal
Talent granted: +2 Block
Activating this item is instant.
It can be used to 5 turns after use, mirror yourself across the map (centered around the location you were standing when activated).
That is, everything there spins the opposite direction.
I guess it probably grinds things pretty well.
Powered by Power: 149% Range: 1.5xTorchoath the voratun steamsaw (65% power, 0 apr)
Requires:
- Strength 48
- Talent Steam Pool
Crafted by a master
Powered by steamtech
3.00 Encumbrance.[Random Unique]
Type: weapon / steamsaw ; tier 5
Uses stat: 100% Str
Damage type:
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Crit. chance: +5.0%
Attack speed: 100%
Block value: +94
On weapon hit:
* 21% chance to reduce strength, dexterity, and constitution by 10
Damage (Melee): +12 blight
Damage (radius 1) on hit: +16 acid
Damage (radius 2) on crit: +4 acid
Attacks use: 1.0 Steam
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +6
Defense: +10 (+3 eff.)
Fatigue: +12%
Damage when hit (Melee): 22 lightning
On shield block:
* Cause enemies within radius 6 to bleed for 257 physical damage over 5 turns (1/turn)
Changes stats: +4 Dex
Changes resistances: +16% lightning
Changes damage: +12% acid / +6% fire
Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
Crafted by Type: weapon / waraxe ; tier 4 Power: 157% Range: 1.4xDayblast the stralite waraxe (156% power, 5 apr)
Requires:
- Strength 35
3.00 Encumbrance.
Uses stat: 100% Str
Damage type:
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 100%
On weapon hit:
* 20% chance to slow global speed by 57%
Damage (radius 1) on hit: +8 acid
Damage (radius 2) on crit: +20 light
When wielded/worn:
Effects on melee hit:
* 20 arcane resource burn
Changes resistances: +24% lightning / +12% temporal / +9% lightOne-handed war axes.
Infused by Type: weapon / waraxe ; tier 4 Power: 142% Range: 1.4xblazebringer's stralite waraxe of evisceration (142% power, 5 apr)
Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
Uses stat: 100% Str
Damage type:
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50%
Damage (radius 2) on crit: +56 fire
When wielded/worn:
Physical crit. chance: +9.0%
Physical power: +9 (+2 eff.)
Changes resistances penetration: +13% fire
Global speed: +5%One-handed war axes.
Mighty Girdle
Crafted by a master
1.00 Encumbrance.[Unique]
Type: armor / belt ; tier 1It is part of a set of items.
Some giant wraps would make you feel great.
When wielded/worn:
Armour: +4
Fatigue: -10%
Maximum encumbrance: +70
Knockback immunity: +40%
Maximum life: +40.00This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
Type: armor / belt ; tier 1rough leather belt 'Glintmalice'
Powered by arcane forces
1.00 Encumbrance.
Changes resistances: +6% blight
Changes resistances penetration: +25% mind
Changes damage: +3% light
Psi when hit: +0.08
Maximum hate: +2.00
Mental crit. chance: +4%
The wearer is treated as an undead.
The wearer no longer has to breathe.A belt that goes around your waist.
Xeruwen the Magmasweep (0 def, 0 armour)
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.[Random Unique]
Type: armor / cloth ; tier 2When wielded/worn:
Physical crit. chance: +1.0%
Changes resistances: +7% lightning / +6% darkness / +30% fire / +9% all / +13% acid / +12% physical / +7% blight / +19% cold / +7% light
Changes damage: +8% acid / +7% physical / +13% fire / +10% cold
Talent cooldown: Refit Golem (-3 turns)
Physical save: +11 (+4 eff.)
Spell save: +20 (+9 eff.)
Mental save: +27 (+8 eff.)
Only die when reaching: -40.00 life
Mindpower: +3 (+1 eff.)
Mental crit. chance: +3%A cloth vestment. It offers no intrinsic protection but can be enchanted.
Type: armor / cloth ; tier 5stormwoven elven-silk robe of life (0 def, 0 armour)
Infused by nature
2.00 Encumbrance.
Changes stats: +6 Str / +6 Mag / +5 Wil
Changes resistances: +12% blight / +9% cold / +10% lightning / +15% all
Changes damage: +23% lightning / +17% physical / +11% cold
Life regen: +2.10
Maximum life: +73.00
Healing mod.: +14%A cloth vestment. It offers no intrinsic protection but can be enchanted.
Powered by Steam Powered Boots (8 def, 15 armour)
Requires:
- Heavy armour training
3.00 Encumbrance.[Unique]
Type: armor / feet ; tier 5It is part of a set of items.
The more steam the better!
When wielded/worn:
Armour: +15
Defense: +8 (+2 eff.)
Fatigue: +8%
Changes stats: +8 Str / +10 Dex
Changes damage: +10% fire
Pinning immunity: +50%
Generate 3 steam each time you walk.Boots. But with steam power!
Type: armor / feet ; tier 5restorative pair of drakeskin leather boots of tirelessness (0 def, 5 armour)
Infused by nature
Crafted by a master
2.00 Encumbrance.
Armour: +5
Life regen: +6.00
Stamina each turn: +0.70
Maximum stamina: +11.00
Healing mod.: +15%A pair of boots made of leather.
Type: alchemist-gem / black ; tier 149 alchemist agate
0.00 Encumbrance.
Bomb damage +5%Gems can be sold for money or used in arcane rituals.
Type: gem / black ; tier 37 onyx
0.00 Encumbrance.
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
When used to imbue an object:
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
Windborne Azurite
Powered by arcane forces
0.00 Encumbrance.[Unique]
Type: gem / blue ; tier 4When wielded/worn:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +20%
Chance to avoid any damage: +8%
When used to imbue an object:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +15%
Chance to avoid any damage: +8%
Latent Damage Type: LightningAir currents swirl around this bright blue jewel.
Type: gem / blue ; tier 212 aquamarine
0.00 Encumbrance.
Armour: +2
Changes resistances: +2% all
When used to imbue an object:
Armour: +2
Changes resistances: +2% all
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
Type: gem / blue ; tier 38 lapis lazuli
0.00 Encumbrance.
Defense: +6 (+2 eff.)
Physical save: +6 (+2 eff.)
Spell save: +6 (+3 eff.)
Mental save: +6 (+2 eff.)
When used to imbue an object:
Defense: +6 (+2 eff.)
Physical save: +6 (+2 eff.)
Spell save: +6 (+3 eff.)
Mental save: +6 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
Type: gem / blue ; tier 26 opal
0.00 Encumbrance.
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
Type: gem / blue ; tier 47 sapphire
0.00 Encumbrance.
Defense: +8 (+2 eff.)
Physical save: +8 (+3 eff.)
Spell save: +8 (+4 eff.)
Mental save: +8 (+3 eff.)
When used to imbue an object:
Defense: +8 (+2 eff.)
Physical save: +8 (+3 eff.)
Spell save: +8 (+4 eff.)
Mental save: +8 (+3 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
Type: gem / blue ; tier 2topaz
0.00 Encumbrance.
Defense: +4 (+1 eff.)
Physical save: +4 (+2 eff.)
Spell save: +4 (+2 eff.)
Mental save: +4 (+1 eff.)
When used to imbue an object:
Defense: +4 (+1 eff.)
Physical save: +4 (+2 eff.)
Spell save: +4 (+2 eff.)
Mental save: +4 (+1 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
Eilinileda (dig speed 7 turns)
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.[Random Unique]
Type: tool / digger ; tier 5When wielded/worn:
Physical crit. chance: +11.0%
Armour: +4
Defense: +6 (+2 eff.)
Effects on melee hit:
* 20% chance to reduce all saves and defense by 29
Changes stats: +11 Str / +8 Wil
Changes resistances: +8% physical
Changes resistances penetration: +15% blight
Changes damage: +6% mind
Critical mult.: +15.00%
Spell save: +6 (+3 eff.)
Mana when firing critical spell: +2.00
Mental crit. chance: +13%
Infravision radius: +3
When carried:
Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.
Activation costs 80 power out of 100/100.Mummified Egg-sac of Ungolë
Infused by nature
2.00 Encumbrance.[Unique]
Type: misc / eggWhen carried:
Light radius: -2
It can be used to summon up to 2 spiders
Type: gem / green ; tier 310 emerald
0.00 Encumbrance.
Armour: +3
Changes resistances: +3% all
When used to imbue an object:
Armour: +3
Changes resistances: +3% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
Type: gem / green ; tier 43 jade
0.00 Encumbrance.
Armour: +4
Changes resistances: +4% all
When used to imbue an object:
Armour: +4
Changes resistances: +4% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
Type: gem / green ; tier 45 turquoise
0.00 Encumbrance.
Accuracy: +10 (+3 eff.)
Changes resistances penetration: +10% all
When used to imbue an object:
Accuracy: +10 (+3 eff.)
Changes resistances penetration: +10% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
Type: lite / lite ; tier 3watchleader's alchemist's lamp of corpselight
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Changes resistances: +10% blight / +11% darkness
Blindness immunity: +35%
Confusion immunity: +13%
Spellpower: +4 (+4 eff.)
Spell crit. chance: +4%
Light radius: +9
Infravision radius: +4
See stealth: +12
See invisible: +20
The wearer is treated as an undead.
The wearer no longer has to breathe.
It can be used to activate talent Track, placing all other charms into a 40 cooldown :
Effective talent level: 2.4
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 24 for 5 turns.
The radius will increase with your Cunning.A normal brass lantern, enhanced by alchemy to make it brighter.
Eye of the Dreaming One
Infused by psionic forces
2.00 Encumbrance.[Unique]
Type: tool / misc ; tier 1When wielded/worn:
Changes stats: +5 Wil
Mental save: +10 (+3 eff.)
Mindpower: +5 (+1 eff.)
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
It can be used to activate talent Sleep (costing 20 power out of 25/25) :
Effective talent level: 3.0
Power cost: 20 out of 25/25.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn.
When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect.
At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn.
The damage threshold will scale with your Mindpower.This ethereal eye stares eternally, as if seeing things that do not truly exist.
Prothotipe's Prismatic Eye
Powered by arcane forces
0.00 Encumbrance.[Unique]
Type: gem / multi-hued ; tier 3When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Casts lasers on spellcast when worn or imbued.
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
Talent on hit(spell): Eye Beam (10% chance level 2).This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
Activation costs 1 power out of 1/1.Dragon Orb (Orb of Command)
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:
Changes stats: +6 Cun
It can be used to use the orb
Activation costs 1 power out of 1/1.Elemental Orb (Orb of Command)
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:
Changes stats: +6 Mag
It can be used to use the orb
Activation costs 1 power out of 1/1.Orb of Destruction (Orb of Command)
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:
Changes stats: +6 Str
It can be used to use the orb
Activation costs 1 power out of 1/1.Orb of Undeath (Orb of Command)
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:
Changes stats: +6 Dex
It can be used to use the orb
Scrying Orb
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:This orb will automatically identify items you find.
Activation costs 0 power out of 1000/1000.Automated Portable Extractor
Powered by steamtech
0.00 Encumbrance.[Plot Item]
Type: tinker / powerWhen carried:
It can be used to melt all the items in the APE at once (also done automatically when you change level)
The metals are melted into lumps of ore to server for the creation of tinkers.
Any remains are melted and turned into valuable materials.
Type: gem / red ; tier 53 bloodstone
0.00 Encumbrance.
Stun/Freeze immunity: +60%
When used to imbue an object:
Stun/Freeze immunity: +60%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
Type: gem / red ; tier 55 fire opal
0.00 Encumbrance.
Physical crit. chance: +5.0%
Changes damage: +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%
When used to imbue an object:
Physical crit. chance: +5.0%
Changes damage: +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
Type: gem / red ; tier 34 garnet
0.00 Encumbrance.
Physical crit. chance: +3.0%
Changes damage: +6% all
Spell crit. chance: +3%
Mental crit. chance: +3%
When used to imbue an object:
Physical crit. chance: +3.0%
Changes damage: +6% all
Spell crit. chance: +3%
Mental crit. chance: +3%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
Type: gem / red ; tier 45 ruby
0.00 Encumbrance.
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con
When used to imbue an object:
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
Activation costs 75 power out of 75/75.Rod of Entropy (1/1)
Powered by unknown forces
2.00 Encumbrance.[Unique]
Type: charm / rod ; tier 2When carried:
Light radius: -1
It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 66% of the healing done. This effect scales with your Magic stat.
Activation costs 202 power out of 400/400.Rod of Recall (1/1)
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: charm / rodIt can be used to recall the user to the worldmap after 40 turns
You have heard of such items before. They are very useful to adventurers, allowing faster travel.
amazing fiery salve [power 33] Type: misc / salve ; tier 5 Activation puts Talent Medical Injector on cooldown for 25 turns.
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Activating this item is instant.
It can be used to remove 3 magical effects and grants a fiery aura (33% fire, light and lightning affinity)
amazing frost salve [power 33] Type: misc / salve ; tier 5 Activation puts Talent Medical Injector on cooldown for 25 turns.
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Activating this item is instant.
It can be used to remove 3 physical effects and grants a frost aura (33% cold, darkness and nature affinity)
amazing unstoppable force salve [power 131] Type: misc / salve ; tier 5 Activation puts Talent Medical Injector on cooldown for 18 turns.
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Activating this item is instant.
It can be used to increases all saves by 131 and healing factor by half
amazing water salve [power 33] Type: misc / salve ; tier 5 Activation puts Talent Medical Injector on cooldown for 25 turns.
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Activating this item is instant.
It can be used to remove 3 mental effects and grants a water aura (33% blight, mind and acid affinity).
powerful pain suppressor salve [power 294] Type: misc / salve ; tier 3 Activation puts Talent Medical Injector on cooldown for 10 turns.
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Activating this item is instant.
It can be used to let you fight up to -294 life and reduces all damage by 20% for 6 turns (takes no time to activate)
simple healing salve [power 209] Type: misc / salve ; tier 1 Activation puts Talent Medical Injector on cooldown for 15 turns.
Infused by nature
Powered by steamtech
1.00 Encumbrance.
It can be used to heal 209
Activation costs 0 power out of 1000/1000. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.Transmogrification Chest
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: chest / sher'tulWhen carried:
It can be used to transmogrify all the items in your chest at once (also done automatically when you change level)
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.
Type: tinker / steamtech ; tier 4mastercraft poison groove
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 4mastercraft waterproof coating
Powered by steamtech
0.00 Encumbrance.
Changes resistances: +20% nature / +20% coldTinkers can be attached to normal items to improve them with steam power!
Type: tinker / steamtech ; tier 4stralite shocking edge
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 4stralite silver filigree
Powered by steamtech
0.00 Encumbrance.
Damage against: +28% Undead / +28% Demon / +28% HorrorTinkers can be attached to normal items to improve them with steam power!
Bizzare Contraption
2.00 Encumbrance.[Unique]
Type: misc / tool ; tier 2When wielded/worn:
Changes stats: +8 Cun
Changes resistances: +15% lightning
Changes damage: +15% lightning
Physical save: +18 (+6 eff.)This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises.
Type: charm / torque ; tier 2 Activation puts all charms on cooldown for 25 turns.Lightningreign the steel torque of psionic shield [power 47] (27/25 cooldown)
Infused by psionic forces
2.00 Encumbrance.
Physical power: +15 (+4 eff.)
Changes stats: +1 Dex / +3 Con
Changes resistances: +3% mind
Changes damage: +3% lightning
Critical mult.: +5.00%
It can be used to setup a psionic shield, reducing all damage taken by 47 for 5 turns
When used:
* Increase all damage penetration by 13% for 2 turns.
Torques are made by powerful psionics to store psionic powers.
Type: charm / totem ; tier 4 Activation puts all charms on cooldown for 20 turns.overpowered elven-wood totem of healing [power 518] (27/20 cooldown)
Infused by nature
2.00 Encumbrance.
Type: gem / violet ; tier 25 amethyst
0.00 Encumbrance.
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
When used to imbue an object:
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
Latent Damage Type: ArcaneGems can be sold for money or used in arcane rituals.
Activation costs 35 power out of 35/35.Lightbringer's Wand
Powered by arcane forces
2.00 Encumbrance.[Unique]
Type: charm / wand ; tier 3When wielded/worn:
Damage when hit (Melee): 18 light
Changes resistances: +12% darkness / +12% light
Changes damage: +10% light
Spell save: +15 (+7 eff.)
Light radius: +2
It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 76 light damage (based on your Magic and Strength) to your foes within radius 5 each turn
Activation costs 30 power out of 30/30.Burning Star
Powered by arcane forces
1.00 Encumbrance.[Unique]
Type: gem / white ; tier 3When carried:
Light radius: +1
Latent Damage Type: Light
It can be used to map surroundings within range 20
This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.
Type: gem / white ; tier 53 diamond
0.00 Encumbrance.
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
Type: gem / white ; tier 58 moonstone
0.00 Encumbrance.
Defense: +10 (+3 eff.)
Physical save: +10 (+4 eff.)
Spell save: +10 (+5 eff.)
Mental save: +10 (+3 eff.)
When used to imbue an object:
Defense: +10 (+3 eff.)
Physical save: +10 (+4 eff.)
Spell save: +10 (+5 eff.)
Mental save: +10 (+3 eff.)
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
Type: gem / white ; tier 53 pearl
0.00 Encumbrance.
Armour: +5
Changes resistances: +5% all
When used to imbue an object:
Armour: +5
Changes resistances: +5% all
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
Type: gem / white ; tier 35 quartz
0.00 Encumbrance.
Stun/Freeze immunity: +30%
When used to imbue an object:
Stun/Freeze immunity: +30%
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
Type: gem / yellow ; tier 43 amber
0.00 Encumbrance.
Physical crit. chance: +4.0%
Changes damage: +8% all
Spell crit. chance: +4%
Mental crit. chance: +4%
When used to imbue an object:
Physical crit. chance: +4.0%
Changes damage: +8% all
Spell crit. chance: +4%
Mental crit. chance: +4%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
Type: gem / yellow ; tier 1citrine
0.00 Encumbrance.
Light radius: +4
Infravision radius: +4
When used to imbue an object:
Light radius: +4
Infravision radius: +4
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.